/** * Copyright (c) 2006-2012 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_THREAD_SDL_THREADS_H #define LOVE_THREAD_SDL_THREADS_H #include "SDL.h" #include "common/config.h" namespace love { namespace thread { class Mutex { public: Mutex(); ~Mutex(); void lock(); void unlock(); private: SDL_mutex *mutex; Mutex(const Mutex &/* mutex*/) {} friend class Conditional; }; class ThreadBase { public: ThreadBase(); virtual ~ThreadBase(); bool start(); void wait(); void kill(); // FIXME: not supported by SDL (SDL's kill is probably cancel)? static unsigned int threadId(); protected: virtual void main() = 0; private: SDL_Thread *thread; ThreadBase(ThreadBase &/* thread*/) {} bool running; static int thread_runner(void *param); }; class Semaphore { public: Semaphore(unsigned int initial_value); ~Semaphore(); unsigned int value(); void post(); bool wait(int timeout = -1); bool tryWait(); private: Semaphore(const Semaphore &/* sem*/) {} SDL_sem *semaphore; }; // Should conditional inherit from mutex? class Conditional { public: Conditional(); ~Conditional(); void signal(); void broadcast(); bool wait(Mutex *mutex, int timeout=-1); private: SDL_cond *cond; }; } // thread } // love #endif // LOVE_THREAD_SDL_THREADS_H