/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H #define LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H // Module #include "Shape.h" namespace love { namespace physics { namespace box2d { /** * You should know what a Polygon is. :) * * This class is needed so that we can easily get * the transformed points in Lua. By calling shape:getPoints(), * the result can be passed directly to love.graphics.polygon(). **/ class PolygonShape : public Shape { public: static love::Type type; /** * Create a new PolygonShape from a Box2D polygon definition. * @param p The polygon definition. **/ PolygonShape(b2PolygonShape *p, bool own = true); virtual ~PolygonShape(); /** * Returns the transformed points of the polygon. * This function is useful for debug drawing and such. * * The result can be directly passed into love.graphics.polygon(). **/ int getPoints(lua_State *L); /** * Validate convexity. **/ bool validate() const; }; } // box2d } // physics } // love #endif // LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H