/** * Copyright (c) 2006-2010 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "wrap_Timer.h" namespace love { namespace timer { namespace sdl { static Timer * instance = 0; int w_step(lua_State *) { instance->step(); return 0; } int w_getDelta(lua_State * L) { lua_pushnumber(L, instance->getDelta()); return 1; } int w_getFPS(lua_State * L) { lua_pushnumber(L, instance->getFPS()); return 1; } int w_sleep(lua_State * L) { int ms = luaL_checkint(L, 1); instance->sleep(ms); return 0; } int w_getTime(lua_State * L) { lua_pushnumber(L, instance->getTime()); return 1; } int w_getMicroTime(lua_State * L) { lua_pushnumber(L, instance->getMicroTime()); return 1; } // List of functions to wrap. static const luaL_Reg functions[] = { { "step", w_step }, { "getDelta", w_getDelta }, { "getFPS", w_getFPS }, { "sleep", w_sleep }, { "getTime", w_getTime }, { "getMicroTime", w_getMicroTime }, { 0, 0 } }; int luaopen_love_timer(lua_State * L) { if(instance == 0) { try { instance = new Timer(); } catch(Exception & e) { return luaL_error(L, e.what()); } } else instance->retain(); WrappedModule w; w.module = instance; w.name = "timer"; w.flags = MODULE_T; w.functions = functions; w.types = 0; return luax_register_module(L, w); } } // sdl } // timer } // love