/** * Copyright (c) 2006-2012 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_PHYSICS_BOX2D_CHAIN_SHAPE_H #define LOVE_PHYSICS_BOX2D_CHAIN_SHAPE_H // Module #include "Shape.h" #include "EdgeShape.h" namespace love { namespace physics { namespace box2d { /** * A ChainShape is a freeform collection of line segments. **/ class ChainShape : public Shape { public: /** * Create a new ChainShape from a Box2D chain shape. * @param c The chain shape. **/ ChainShape(b2ChainShape *c, bool loop = false, bool own = true); virtual ~ChainShape(); /** * Establish connectivity to a vertex that follows * the last vertex. Fails if called on a loop. * @param x The x-coordinate of the vertex. * @param y The y-coordinate of the vertex. **/ void setNextVertex(float x, float y); /** * Establish connectivity to a vertex that precedes * the first vertex. Fails if called on a loop. * @param x The x-coordinate of the vertex. * @param y The y-coordinate of the vertex. **/ void setPrevVertex(float x, float y); /** * Gets the number of children shapes. **/ int getChildCount() const; /** * Returns a child EdgeShape. * @param index The index of the child shape. * @returns The specified child. **/ EdgeShape *getChildEdge(int index) const; /** * Returns the number of vertices in the shape. * @returns The number of vertices in the shape. **/ int getVertexCount() const; /** * Returns the vertex at the given index. * @param index The index of the vertex. * @returns The specified vertex. **/ b2Vec2 getPoint(int index) const; /** * Returns all of the vertices. * @returns The vertices the shape comprises. **/ const b2Vec2 *getPoints() const; private: // True if this ChainShape is a loop. bool loop; }; } // box2d } // physics } // love #endif // LOVE_PHYSICS_BOX2D_CHAIN_SHAPE_H