/** * Copyright (c) 2006-2012 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_AUDIO_NULL_SOURCE_H #define LOVE_AUDIO_NULL_SOURCE_H // LOVE #include "common/Object.h" #include "audio/Source.h" namespace love { namespace audio { namespace null { class Source : public love::audio::Source { public: Source(); virtual ~Source(); virtual love::audio::Source *copy(); virtual void play(); virtual void stop(); virtual void pause(); virtual void resume(); virtual void rewind(); virtual bool isStopped() const; virtual bool isPaused() const; virtual bool isFinished() const; virtual bool update(); virtual void setPitch(float pitch); virtual float getPitch() const; virtual void setVolume(float volume); virtual float getVolume() const; virtual void seek(float offset, Unit unit); virtual float tell(Unit unit); virtual void setPosition(float *v); virtual void getPosition(float *v) const; virtual void setVelocity(float *v); virtual void getVelocity(float *v) const; virtual void setDirection(float *v); virtual void getDirection(float *v) const; void setLooping(bool looping); bool isLooping() const; bool isStatic() const; virtual void setMinVolume(float volume); virtual float getMinVolume() const; virtual void setMaxVolume(float volume); virtual float getMaxVolume() const; virtual void setReferenceDistance(float distance); virtual float getReferenceDistance() const; virtual void setRolloffFactor(float factor); virtual float getRolloffFactor() const; virtual void setMaxDistance(float distance); virtual float getMaxDistance() const; private: float pitch; float volume; bool looping; float minVolume; float maxVolume; float referenceDistance; float rolloffFactor; float maxDistance; }; // Source } // null } // audio } // love #endif // LOVE_AUDIO_NULL_SOURCE_H