/** * Copyright (c) 2006-2012 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_AUDIO_NULL_AUDIO_H #define LOVE_AUDIO_NULL_AUDIO_H // LOVE #include "audio/Audio.h" #include "Source.h" namespace love { namespace audio { namespace null { class Audio : public love::audio::Audio { public: Audio(); virtual ~Audio(); // Implements Module. const char *getName() const; // Implements Audio. love::audio::Source *newSource(love::sound::Decoder *decoder); love::audio::Source *newSource(love::sound::SoundData *soundData); int getNumSources() const; int getMaxSources() const; void play(love::audio::Source *source); void play(); void stop(love::audio::Source *source); void stop(); void pause(love::audio::Source *source); void pause(); void resume(love::audio::Source *source); void resume(); void rewind(love::audio::Source *source); void rewind(); void setVolume(float volume); float getVolume() const; void getPosition(float *v) const; void setPosition(float *v); void getOrientation(float *v) const; void setOrientation(float *v); void getVelocity(float *v) const; void setVelocity(float *v); void record(); love::sound::SoundData *getRecordedData(); love::sound::SoundData *stopRecording(bool returnData); bool canRecord(); DistanceModel getDistanceModel() const; void setDistanceModel(DistanceModel distanceModel); private: float volume; DistanceModel distanceModel; }; // Audio } // null } // audio } // love #endif // LOVE_AUDIO_NULL_AUDIO_H