/** * Copyright (c) 2006-2020 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "wrap_Joint.h" #include "common/StringMap.h" #include "Body.h" #include "DistanceJoint.h" #include "RevoluteJoint.h" #include "PrismaticJoint.h" #include "MouseJoint.h" #include "PulleyJoint.h" #include "GearJoint.h" #include "FrictionJoint.h" #include "WeldJoint.h" #include "WheelJoint.h" #include "RopeJoint.h" #include "MotorJoint.h" namespace love { namespace physics { namespace box2d { void luax_pushjoint(lua_State *L, Joint *j) { if (j == nullptr) return lua_pushnil(L); switch (j->getType()) { case Joint::JOINT_DISTANCE: return luax_pushtype(L, DistanceJoint::type, j); case Joint::JOINT_REVOLUTE: return luax_pushtype(L, RevoluteJoint::type, j); case Joint::JOINT_PRISMATIC: return luax_pushtype(L, PrismaticJoint::type, j); case Joint::JOINT_MOUSE: return luax_pushtype(L, MouseJoint::type, j); case Joint::JOINT_PULLEY: return luax_pushtype(L, PulleyJoint::type, j); case Joint::JOINT_GEAR: return luax_pushtype(L, GearJoint::type, j); case Joint::JOINT_FRICTION: return luax_pushtype(L, FrictionJoint::type, j); case Joint::JOINT_WELD: return luax_pushtype(L, WeldJoint::type, j); case Joint::JOINT_WHEEL: return luax_pushtype(L, WheelJoint::type, j); case Joint::JOINT_ROPE: return luax_pushtype(L, RopeJoint::type, j); case Joint::JOINT_MOTOR: return luax_pushtype(L, MotorJoint::type, j); default: return lua_pushnil(L); } } Joint *luax_checkjoint(lua_State *L, int idx) { Joint *t = luax_checktype(L, idx); if (!t->isValid()) luaL_error(L, "Attempt to use destroyed joint."); return t; } int w_Joint_getType(lua_State *L) { Joint *t = luax_checkjoint(L, 1); const char *type = ""; Joint::getConstant(t->getType(), type); lua_pushstring(L, type); return 1; } int w_Joint_getBodies(lua_State *L) { Joint *t = luax_checkjoint(L, 1); Body *b1 = nullptr; Body *b2 = nullptr; luax_catchexcept(L, [&]() { b1 = t->getBodyA(); b2 = t->getBodyB(); }); luax_pushtype(L, b1); luax_pushtype(L, b2); return 2; } int w_Joint_getAnchors(lua_State *L) { Joint *t = luax_checkjoint(L, 1); lua_remove(L, 1); return t->getAnchors(L); } int w_Joint_getReactionForce(lua_State *L) { Joint *t = luax_checkjoint(L, 1); lua_remove(L, 1); return t->getReactionForce(L); } int w_Joint_getReactionTorque(lua_State *L) { Joint *t = luax_checkjoint(L, 1); float inv_dt = (float)luaL_checknumber(L, 2); lua_pushnumber(L, t->getReactionTorque(inv_dt)); return 1; } int w_Joint_getCollideConnected(lua_State *L) { Joint *t = luax_checkjoint(L, 1); luax_pushboolean(L, t->getCollideConnected()); return 1; } int w_Joint_setUserData(lua_State *L) { Joint *t = luax_checkjoint(L, 1); lua_remove(L, 1); return t->setUserData(L); } int w_Joint_getUserData(lua_State *L) { Joint *t = luax_checkjoint(L, 1); lua_remove(L, 1); return t->getUserData(L); } int w_Joint_destroy(lua_State *L) { Joint *t = luax_checkjoint(L, 1); luax_catchexcept(L, [&](){ t->destroyJoint(); }); return 0; } int w_Joint_isDestroyed(lua_State *L) { Joint *t = luax_checktype(L, 1); luax_pushboolean(L, !t->isValid()); return 1; } const luaL_Reg w_Joint_functions[] = { { "getType", w_Joint_getType }, { "getBodies", w_Joint_getBodies }, { "getAnchors", w_Joint_getAnchors }, { "getReactionForce", w_Joint_getReactionForce }, { "getReactionTorque", w_Joint_getReactionTorque }, { "getCollideConnected", w_Joint_getCollideConnected }, { "setUserData", w_Joint_setUserData }, { "getUserData", w_Joint_getUserData }, { "destroy", w_Joint_destroy }, { "isDestroyed", w_Joint_isDestroyed }, { 0, 0 } }; extern "C" int luaopen_joint(lua_State *L) { return luax_register_type(L, &Joint::type, w_Joint_functions, nullptr); } } // box2d } // physics } // love