/** * Copyright (c) 2006-2020 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "PolygonShape.h" // Module #include "Body.h" #include "World.h" #include "Physics.h" namespace love { namespace physics { namespace box2d { love::Type PolygonShape::type("PolygonShape", &Shape::type); PolygonShape::PolygonShape(b2PolygonShape *p, bool own) : Shape(p, own) { } PolygonShape::~PolygonShape() { } int PolygonShape::getPoints(lua_State *L) { love::luax_assert_argc(L, 0); b2PolygonShape *p = (b2PolygonShape *)shape; int count = p->m_count; for (int i = 0; im_vertices[i]); lua_pushnumber(L, v.x); lua_pushnumber(L, v.y); } return count*2; } bool PolygonShape::validate() const { b2PolygonShape *p = (b2PolygonShape *)shape; return p->Validate(); } } // box2d } // physics } // love