/** * Copyright (c) 2006-2017 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once #include "image/Image.h" #include "image/ImageData.h" #include "Texture.h" namespace love { namespace graphics { class Graphics; class Canvas : public Texture { public: static love::Type type; struct Settings { int width = 1; int height = 1; int layers = 1; // depth for 3D textures PixelFormat format = PIXELFORMAT_NORMAL; TextureType type = TEXTURE_2D; float pixeldensity = 1.0f; int msaa = 0; }; Canvas(TextureType textype); virtual ~Canvas(); virtual love::image::ImageData *newImageData(love::image::Image *module, int slice, int x, int y, int w, int h) = 0; virtual int getMSAA() const = 0; virtual int getRequestedMSAA() const = 0; virtual ptrdiff_t getMSAAHandle() const = 0; static int canvasCount; private: void drawv(Graphics *gfx, const Matrix4 &t, const Vertex *v) override; }; // Canvas } // graphics } // love