/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_WINDOW_WINDOW_H #define LOVE_WINDOW_WINDOW_H // STL #include // LOVE #include "common/Module.h" #include namespace love { namespace window { struct WindowFlags { WindowFlags(); bool fullscreen; // = false bool vsync; // = true int fsaa; // = 0 bool resizable; // = false bool borderless; // = false bool centered; // = true }; // WindowFlags class Window : public Module { public: struct WindowSize { int width; int height; }; virtual ~Window(); virtual bool setWindow(int width = 800, int height = 600, WindowFlags *flags = 0) = 0; virtual void getWindow(int &width, int &height, WindowFlags &flags) const = 0; virtual bool checkWindowSize(int width, int height, bool fullscreen) const = 0; virtual WindowSize **getFullscreenSizes(int &n) const = 0; virtual int getWidth() const = 0; virtual int getHeight() const = 0; virtual bool isCreated() const = 0; virtual void setWindowTitle(std::string &title) = 0; virtual std::string getWindowTitle() const = 0; virtual bool setIcon(love::image::ImageData *imgd) = 0; // default no-op implementation virtual void swapBuffers(); virtual bool hasFocus() const = 0; virtual void setMouseVisible(bool visible) = 0; virtual bool getMouseVisible() const = 0; //virtual static Window *getSingleton() = 0; // No virtual statics, of course, but you are supposed to implement this static. protected: static Window *singleton; }; // Window } // window } // love #endif // LOVE_WINDOW_WINDOW_H