/** * Copyright (c) 2006-2015 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_AUDIO_OPENAL_AUDIO_H #define LOVE_AUDIO_OPENAL_AUDIO_H // STD #include #include #include // LOVE #include "audio/Audio.h" #include "common/config.h" #include "sound/SoundData.h" #include "Source.h" #include "Pool.h" #include "thread/threads.h" // OpenAL #ifdef LOVE_MACOSX_USE_FRAMEWORKS // Frameworks have different include paths. #include #include #else #include #include #endif namespace love { namespace audio { namespace openal { class Audio : public love::audio::Audio { public: Audio(); ~Audio(); // Implements Module. const char *getName() const; // Implements Audio. love::audio::Source *newSource(love::sound::Decoder *decoder); love::audio::Source *newSource(love::sound::SoundData *soundData); int getSourceCount() const; int getMaxSources() const; bool play(love::audio::Source *source); void stop(love::audio::Source *source); void stop(); void pause(love::audio::Source *source); void pause(); void resume(love::audio::Source *source); void resume(); void rewind(love::audio::Source *source); void rewind(); void setVolume(float volume); float getVolume() const; void getPosition(float *v) const; void setPosition(float *v); void getOrientation(float *v) const; void setOrientation(float *v); void getVelocity(float *v) const; void setVelocity(float *v); void setDopplerScale(float scale); float getDopplerScale() const; void record(); love::sound::SoundData *getRecordedData(); love::sound::SoundData *stopRecording(bool returnData); bool canRecord(); DistanceModel getDistanceModel() const; void setDistanceModel(DistanceModel distanceModel); private: // The OpenAL device. ALCdevice *device; // The OpenAL capture device (microphone). ALCdevice *capture; // The OpenAL context. ALCcontext *context; // The Pool. Pool *pool; class PoolThread: public thread::Threadable { protected: Pool *pool; // Set this to true when the thread should finish. // Main thread will write to this value, and PoolThread // will read from it. volatile bool finish; // finish lock thread::Mutex *mutex; public: PoolThread(Pool *pool); ~PoolThread(); void setFinish(); void threadFunction(); }; PoolThread *poolThread; DistanceModel distanceModel; }; // Audio } // openal } // audio } // love #endif // LOVE_AUDIO_OPENAL_AUDIO_H