/** * Copyright (c) 2006-2020 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_PHYSICS_BOX2D_WHEEL_JOINT_H #define LOVE_PHYSICS_BOX2D_WHEEL_JOINT_H // Module #include "Joint.h" namespace love { namespace physics { namespace box2d { /** * WheelJoints provide two degrees of freedom: translation * along a defined axis and rotation in the plane. Designed * for vehicle suspensions. **/ class WheelJoint : public Joint { public: static love::Type type; /** * Creates a new WheelJoint connecting body1 and body2. **/ WheelJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected); virtual ~WheelJoint(); /** * Get the current joint translation, usually in meters. **/ float getJointTranslation() const; /** * Get the current joint translation speed, usually in meters per second. **/ float getJointSpeed() const; /** * Enable/disable the joint motor. **/ void setMotorEnabled(bool enable); /** * Checks whether the motor is enabled. **/ bool isMotorEnabled() const; /** * Set the motor speed, usually in meters per second. **/ void setMotorSpeed(float speed); /** * Get the motor speed, usually in meters per second. **/ float getMotorSpeed() const; /** * Set the maximum motor torque, usually in N. **/ void setMaxMotorTorque(float torque); /** * Get the maximum motor torque, usually in N. **/ float getMaxMotorTorque() const; /** * Get the current motor torque, usually in N. * @param inv_dt The inverse time step. **/ float getMotorTorque(float inv_dt) const; /** * Sets the response speed. Independent of mass **/ void setFrequency(float hz); /** * Gets the response speed. Independent of mass **/ float getFrequency() const; /** * Set the spring damping ratio. Independent of mass **/ void setDampingRatio(float ratio); /** * Get the spring damping ratio. Independent of mass **/ float getDampingRatio() const; /** * Sets the response speed. Dependent of mass **/ void setStiffness(float k); /** * Gets the response speed. Dependent of mass **/ float getStiffness() const; /** * Set the spring damping. Dependent of mass **/ void setDamping(float ratio); /** * Get the spring damping. Dependent of mass **/ float getDamping() const; /** * Gets the axis unit vector, relative to body1. * @returns The X component of the axis unit vector. * @returns The Y component of the axis unit vector. **/ int getAxis(lua_State *L); private: // The Box2D wheel joint object. b2WheelJoint *joint; }; } // box2d } // physics } // love #endif // LOVE_PHYSICS_BOX2D_WHEEL_JOINT_H