/** * Copyright (c) 2006-2017 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "OpenGL.h" // C #include #include #pragma once namespace love { namespace graphics { namespace opengl { class BufferSync { public: ~BufferSync(); void lock(size_t start, size_t length); void wait(size_t start, size_t length); void cleanup(); private: struct Range { size_t offset; size_t length; bool overlaps(const Range &other) const { return offset < (other.offset + other.length) && other.offset < (offset + length); } }; struct Lock { Range range; GLsync sync; Lock(const Range &range, GLsync sync) : range(range) , sync(sync) {} }; void syncWait(GLsync sync); std::vector locks; }; // BufferSync } // opengl } // graphics } // love