/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_CANVAS_H #define LOVE_GRAPHICS_OPENGL_CANVAS_H #include "graphics/DrawGable.h" #include "graphics/Volatile.h" #include "graphics/Image.h" #include "graphics/Color.h" #include "image/Image.h" #include "image/ImageData.h" #include "common/math.h" #include "common/Matrix.h" #include "OpenGL.h" namespace love { namespace graphics { namespace opengl { class Canvas : public DrawGable, public Volatile { public: enum TextureType { TYPE_NORMAL, TYPE_HDR, TYPE_MAX_ENUM }; Canvas(int width, int height, TextureType texture_type = TYPE_NORMAL); virtual ~Canvas(); /** * @param canvases A list of other canvases to temporarily attach to this one, * to allow drawing to multiple canvases at once. **/ void startGrab(const std::vector &canvases); void startGrab(); void stopGrab(); void clear(Color c); virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const; /** * @copydoc DrawGable::drawg() **/ void drawg(love::graphics::Geometry *geom, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const; /** * Create and attach a stencil buffer to this Canvas' framebuffer, if necessary. **/ bool checkCreateStencil(); love::image::ImageData *getImageData(love::image::Image *image); void getPixel(unsigned char* pixel_rgba, int x, int y); const std::vector &getAttachedCanvases() const; void setFilter(const Image::Filter &f); Image::Filter getFilter() const; void setWrap(const Image::Wrap &w); Image::Wrap getWrap() const; int getWidth(); int getHeight(); inline GLenum getStatus() const { return status; } inline TextureType getTextureType() const { return texture_type; } bool loadVolatile(); void unloadVolatile(); static bool isSupported(); static bool isHDRSupported(); static bool isMultiCanvasSupported(); static bool getConstant(const char *in, TextureType &out); static bool getConstant(TextureType in, const char *&out); static Canvas *current; static void bindDefaultCanvas(); GLuint getTextureName() const { return img; } private: friend class Shader; GLsizei width; GLsizei height; GLuint fbo; GLuint depth_stencil; GLuint img; TextureType texture_type; Vertex vertices[4]; GLenum status; struct { Image::Filter filter; Image::Wrap wrap; } settings; std::vector attachedCanvases; void setupGrab(); void drawv(const Matrix &t, const Vertex *v, GLsizei count = 4, GLenum mode = GL_QUADS, const uint16 *e = 0, GLsizei ecount = 0) const; static StringMap::Entry textureTypeEntries[]; static StringMap textureTypes; }; } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_CANVAS_H