/** * Copyright (c) 2006-2024 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_SYSTEM_SDL_SYSTEM_H #define LOVE_SYSTEM_SDL_SYSTEM_H // LOVE #include "system/System.h" #include "common/EnumMap.h" // SDL #include namespace love { namespace system { namespace sdl { class System : public love::system::System { public: System(); virtual ~System() {} int getProcessorCount() const override; void setClipboardText(const std::string &text) const override; std::string getClipboardText() const override; PowerState getPowerInfo(int &seconds, int &percent) const override; bool openURL(const std::string &url) const override; std::vector getPreferredLocales() const override; private: bool isWindowOpen() const; static EnumMap::Entry powerEntries[]; static EnumMap powerStates; }; // System } // sdl } // system } // love #endif // LOVE_SYSTEM_SDL_SYSTEM_H