/** * Copyright (c) 2006-2020 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once #include "common/config.h" #include "common/Color.h" #include "common/int.h" #include "graphics/Texture.h" #include "Metal.h" namespace love { namespace graphics { namespace metal { class Texture final : public love::graphics::Texture { public: Texture(id device, const Settings &settings, const Slices *data); virtual ~Texture(); void generateMipmaps() override; love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect) override; void setSamplerState(const SamplerState &s) override; ptrdiff_t getHandle() const override { return (ptrdiff_t) texture; } ptrdiff_t getRenderTargetHandle() const override { return msaaTexture != nil ? (ptrdiff_t) msaaTexture : (ptrdiff_t) texture; } int getMSAA() const override { return 1 /* TODO*/; } private: void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) override; id texture; id msaaTexture; id sampler; }; // Texture } // metal } // graphics } // love