/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_PHYSICS_BOX2D_MOUSE_JOINT_H #define LOVE_PHYSICS_BOX2D_MOUSE_JOINT_H // Module #include "Joint.h" namespace love { namespace physics { namespace box2d { /** * The MouseJoint is a joint type that * is suitable for controlling objects with the mouse. * * One end is anchored in the dynamic body, and the other id * anchor to a static ground body. The anchor offset can then be * moved to the current mouse position. **/ class MouseJoint : public Joint { private: // The Box2D MouseJoint object. b2MouseJoint * joint; public: /** * Creates a MouseJoint which connects body1 to the target point. **/ MouseJoint(Body * body1, float x, float y); virtual ~MouseJoint(); /** * Sets the target of anchor2. (You usually want * to set this to the current mouse.) **/ void setTarget(float x, float y); /** * Gets the current anchor2 target. **/ int getTarget(lua_State * L); /** * Sets the maximum constraint force that can be exerted * to move the candidate body. **/ void setMaxForce(float force); /** * Gets the maximum constraint force that can be exerted * to move the candidate body. **/ float getMaxForce() const; }; } // box2d } // physics } // love #endif // LOVE_PHYSICS_BOX2D_MOUSE_JOINT_H