/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_PHYSICS_BOX2D_PULLEY_JOINT_H #define LOVE_PHYSICS_BOX2D_PULLEY_JOINT_H // Module #include "Joint.h" namespace love { namespace physics { namespace box2d { /** * The PulleyJoint The pulley connects two bodies to ground and * to each other. As one body goes up, the other goes down. The * total length of the pulley rope is conserved according to the * initial configuration: length1 + ratio * length2 <= constant. **/ class PulleyJoint : public Joint { private: // The Box2D DistanceJoint object. b2PulleyJoint * joint; public: /** * Creates a PulleyJoint connecting bodyA to bodyB. **/ PulleyJoint(Body * bodyA, Body * bodyB, b2Vec2 groundAnchorA, b2Vec2 groundAnchorB, b2Vec2 anchorA, b2Vec2 anchorB, float ratio, bool collideConnected); virtual ~PulleyJoint(); /** * Gets the ground anchors position in world * coordinates. **/ int getGroundAnchors(lua_State * L); /** * Gets the current length of the segment attached to bodyA. **/ float getLengthA() const; /** * Gets the current length of the segment attached to bodyB. **/ float getLengthB() const; /** * Gets the pulley ratio. **/ float getRatio() const; }; } // box2d } // physics } // love #endif // LOVE_PHYSICS_BOX2D_PULLEY_JOINT_H