/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_JOYSTICK_WRAP_JOYSTICK_H #define LOVE_JOYSTICK_WRAP_JOYSTICK_H // LOVE #include "common/config.h" #include "Joystick.h" #include "common/runtime.h" namespace love { namespace joystick { Joystick *luax_checkjoystick(lua_State *L, int idx); int w_Joystick_isConnected(lua_State *L); int w_Joystick_getName(lua_State *L); int w_Joystick_getID(lua_State *L); int w_Joystick_getGUID(lua_State *L); int w_Joystick_getAxisCount(lua_State *L); int w_Joystick_getButtonCount(lua_State *L); int w_Joystick_getHatCount(lua_State *L); int w_Joystick_getAxis(lua_State *L); int w_Joystick_getAxes(lua_State *L); int w_Joystick_getHat(lua_State *L); int w_Joystick_isDown(lua_State *L); int w_Joystick_isGamepad(lua_State *L); int w_Joystick_getGamepadAxis(lua_State *L); int w_Joystick_isGamepadDown(lua_State *L); int w_Joystick_isVibrationSupported(lua_State *L); int w_Joystick_setVibration(lua_State *L); int w_Joystick_getVibration(lua_State *L); extern "C" int luaopen_joystick(lua_State *L); } // joystick } // love #endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H