/** * Copyright (c) 2006-2017 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Text.h" #include "graphics/Graphics.h" #include "OpenGL.h" #include namespace love { namespace graphics { namespace opengl { Text::Text(love::graphics::Graphics *gfx, love::graphics::Font *font, const std::vector &text) : love::graphics::Text(gfx, font, text) { } Text::~Text() { } void Text::draw(Graphics *gfx, const Matrix4 &m) { if (vbo == nullptr || draw_commands.empty()) return; gfx->flushStreamDraws(); OpenGL::TempDebugGroup debuggroup("Text object draw"); // Re-generate the text if the Font's texture cache was invalidated. if (font->getTextureCacheID() != texture_cache_id) regenerateVertices(); int totalverts = 0; for (const Font::DrawCommand &cmd : draw_commands) totalverts = std::max(cmd.startvertex + cmd.vertexcount, totalverts); if ((size_t) totalverts / 4 > quadIndices.getSize()) quadIndices = QuadIndices(gfx, (size_t) totalverts / 4); const size_t pos_offset = offsetof(Font::GlyphVertex, x); const size_t tex_offset = offsetof(Font::GlyphVertex, s); const size_t color_offset = offsetof(Font::GlyphVertex, color.r); const size_t stride = sizeof(Font::GlyphVertex); const GLenum gltype = quadIndices.getType(); const size_t elemsize = quadIndices.getElementSize(); Graphics::TempTransform transform(gfx, m); gl.prepareDraw(); vbo->unmap(); // Make sure all pending data is flushed to the GPU. gl.bindBuffer(BUFFER_VERTEX, (GLuint) vbo->getHandle()); glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(pos_offset)); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, BUFFER_OFFSET(tex_offset)); glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, BUFFER_OFFSET(color_offset)); gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR); gl.bindBuffer(BUFFER_INDEX, (GLuint) quadIndices.getBuffer()->getHandle()); // We need a separate draw call for every section of the text which uses a // different texture than the previous section. for (const Font::DrawCommand &cmd : draw_commands) { GLsizei count = (cmd.vertexcount / 4) * 6; size_t offset = (cmd.startvertex / 4) * 6 * elemsize; // TODO: Use glDrawElementsBaseVertex when supported? gl.bindTextureToUnit((GLuint) cmd.texture, 0, false); gl.drawElements(GL_TRIANGLES, count, gltype, BUFFER_OFFSET(offset)); } } } // opengl } // graphics } // love