/** * Copyright (c) 2006-2019 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_JoystickModule.h" #include "wrap_Joystick.h" #include "filesystem/Filesystem.h" #include "filesystem/wrap_Filesystem.h" #include "sdl/JoystickModule.h" namespace love { namespace joystick { #define instance() (Module::getInstance(Module::M_JOYSTICK)) int w_getJoysticks(lua_State *L) { int stickcount = instance()->getJoystickCount(); lua_createtable(L, stickcount, 0); for (int i = 0; i < stickcount; i++) { Joystick *stick = instance()->getJoystick(i); luax_pushtype(L, stick); lua_rawseti(L, -2, i + 1); } return 1; } int w_getIndex(lua_State *L) { Joystick *j = luax_checkjoystick(L, 1); int index = instance()->getIndex(j); if (index >= 0) lua_pushinteger(L, index + 1); else lua_pushnil(L); return 1; } int w_getJoystickCount(lua_State *L) { lua_pushinteger(L, instance()->getJoystickCount()); return 1; } int w_setGamepadMapping(lua_State *L) { // Only accept a GUID string. We don't accept a Joystick object because // the gamepad mapping applies to all joysticks with the same GUID (e.g. all // Xbox 360 controllers on the system), rather than individual objects. const char *guid = luaL_checkstring(L, 1); const char *gpbindstr = luaL_checkstring(L, 2); Joystick::GamepadInput gpinput; if (Joystick::getConstant(gpbindstr, gpinput.axis)) gpinput.type = Joystick::INPUT_TYPE_AXIS; else if (Joystick::getConstant(gpbindstr, gpinput.button)) gpinput.type = Joystick::INPUT_TYPE_BUTTON; else return luax_enumerror(L, "gamepad axis/button", gpbindstr); const char *jinputtypestr = luaL_checkstring(L, 3); Joystick::JoystickInput jinput; if (!Joystick::getConstant(jinputtypestr, jinput.type)) return luax_enumerror(L, "joystick input type", jinputtypestr); const char *hatstr; switch (jinput.type) { case Joystick::INPUT_TYPE_AXIS: jinput.axis = (int) luaL_checkinteger(L, 4) - 1; break; case Joystick::INPUT_TYPE_BUTTON: jinput.button = (int) luaL_checkinteger(L, 4) - 1; break; case Joystick::INPUT_TYPE_HAT: // Hats need both a hat index and a hat value. jinput.hat.index = (int) luaL_checkinteger(L, 4) - 1; hatstr = luaL_checkstring(L, 5); if (!Joystick::getConstant(hatstr, jinput.hat.value)) return luax_enumerror(L, "joystick hat", hatstr); break; default: return luax_enumerror(L, "joystick input type", jinputtypestr); } bool success = false; luax_catchexcept(L, [&](){ success = instance()->setGamepadMapping(guid, gpinput, jinput); }); luax_pushboolean(L, success); return 1; } int w_loadGamepadMappings(lua_State *L) { bool isfile = false; std::string mappings = luax_checkstring(L, 1); auto fs = Module::getInstance(Module::M_FILESYSTEM); if (fs) { love::filesystem::Filesystem::Info info = {}; bool exists = fs->getInfo(mappings.c_str(), info); isfile = exists && info.type == love::filesystem::Filesystem::FILETYPE_FILE; } if (isfile) { love::filesystem::FileData *fd = love::filesystem::luax_getfiledata(L, 1); mappings = std::string((const char *) fd->getData(), fd->getSize()); fd->release(); } else mappings = luax_checkstring(L, 1); luax_catchexcept(L, [&](){ instance()->loadGamepadMappings(mappings); }); return 0; } int w_saveGamepadMappings(lua_State *L) { lua_settop(L, 1); std::string mappings = instance()->saveGamepadMappings(); // Optionally write the mappings string to a file. if (!lua_isnoneornil(L, 1)) { luax_pushstring(L, mappings); int idxs[] = {1, 2}; luax_convobj(L, idxs, 2, "filesystem", "write"); lua_pop(L, 1); // Pop the return value. } // Return the actual string even if we also wrote it to a file. luax_pushstring(L, mappings); return 1; } int w_getGamepadMappingString(lua_State *L) { const char *guid = luaL_checkstring(L, 1); std::string mapping = instance()->getGamepadMappingString(guid); if (mapping.empty()) lua_pushnil(L); else luax_pushstring(L, mapping); return 1; } // List of functions to wrap. static const luaL_Reg functions[] = { { "getJoysticks", w_getJoysticks }, { "getJoystickCount", w_getJoystickCount }, { "setGamepadMapping", w_setGamepadMapping }, { "loadGamepadMappings", w_loadGamepadMappings }, { "saveGamepadMappings", w_saveGamepadMappings }, { "getGamepadMappingString", w_getGamepadMappingString }, { 0, 0 } }; static const lua_CFunction types[] = { luaopen_joystick, 0, }; extern "C" int luaopen_love_joystick(lua_State *L) { JoystickModule *instance = instance(); if (instance == nullptr) { luax_catchexcept(L, [&](){ instance = new sdl::JoystickModule(); }); } else instance->retain(); WrappedModule w; w.module = instance; w.name = "joystick"; w.type = &Module::type; w.functions = functions; w.types = types; return luax_register_module(L, w); } } // joystick } // love