/** * Copyright (c) 2006-2010 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "GearJoint.h" // Module #include "Body.h" #include "World.h" namespace love { namespace physics { namespace box2d { GearJoint::GearJoint(Joint * joint1, Joint * joint2, float ratio) : Joint(joint1->body2, joint2->body2) { b2GearJointDef def; def.joint1 = joint1->joint; def.joint2 = joint2->joint; def.body1 = joint1->body2->body; def.body2 = joint2->body2->body; def.ratio = ratio; joint = (b2GearJoint*)createJoint(&def); } GearJoint::~GearJoint() { destroyJoint(joint); joint = 0; } void GearJoint::setRatio(float ratio) { joint->m_ratio = ratio; } float GearJoint::getRatio() const { return joint->m_ratio; } } // box2d } // physics } // love