/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_SOUND_LULLABY_WAVE_DECODER_H #define LOVE_SOUND_LULLABY_WAVE_DECODER_H // LOVE #include "common/Data.h" #include "Decoder.h" #include "libraries/Wuff/wuff.h" namespace love { namespace sound { namespace lullaby { // Struct for handling data struct WaveFile { char *data; size_t size; size_t offset; }; class WaveDecoder : public Decoder { public: WaveDecoder(Data *data, const std::string &ext, int bufferSize); virtual ~WaveDecoder(); static bool accepts(const std::string &ext); love::sound::Decoder *clone(); int decode(); bool seek(float s); bool rewind(); bool isSeekable(); int getChannels() const; int getBitDepth() const; int getSampleRate() const; private: WaveFile dataFile; wuff_handle * handle; wuff_info info; }; // WaveDecoder } // lullaby } // sound } // love #endif // LOVE_SOUND_LULLABY_WAVE_DECODER_H