/** * Copyright (c) 2006-2015 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "common/config.h" #include "common/int.h" // LOVE #include "wrap_Touch.h" #include "sdl/Touch.h" namespace love { namespace touch { #define instance() (Module::getInstance(Module::M_TOUCH)) int w_getIDs(lua_State *L) { std::vector ids = instance()->getIDs(); lua_createtable(L, (int) ids.size(), 0); for (size_t i = 0; i < ids.size(); i++) { // This is a bit hackish and we lose the higher 32 bits of the id on // 32-bit systems, but SDL only ever gives id's that at most use as many // bits as can fit in a pointer (for now.) // We use lightuserdata instead of a lua_Number (double) because doubles // can't represent all possible id values on 64-bit systems. lua_pushlightuserdata(L, (void *) (intptr_t) ids[i]); lua_rawseti(L, -2, (int) i + 1); } return 1; } int w_getPosition(lua_State *L) { if (!lua_islightuserdata(L, 1)) return luax_typerror(L, 1, "touch id"); int64 id = (int64) (intptr_t) lua_touserdata(L, 1); double x = 0; double y = 0; luax_catchexcept(L, [&]() { instance()->getPosition(id, x, y); }); lua_pushnumber(L, x); lua_pushnumber(L, y); return 2; } static const luaL_Reg functions[] = { { "getIDs", w_getIDs }, { "getPosition", w_getPosition }, { 0, 0 } }; extern "C" int luaopen_love_touch(lua_State *L) { Touch *instance = instance(); if (instance == nullptr) { luax_catchexcept(L, [&](){ instance = new love::touch::sdl::Touch(); }); } else instance->retain(); WrappedModule w; w.module = instance; w.name = "touch"; w.type = MODULE_ID; w.functions = functions; w.types = nullptr; return luax_register_module(L, w); } } // touch } // love