/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_AUDIO_OPENAL_SOURCE_H #define LOVE_AUDIO_OPENAL_SOURCE_H // LOVE #include "common/config.h" #include "common/Object.h" #include "audio/Source.h" #include "sound/SoundData.h" #include "sound/Decoder.h" // OpenAL #ifdef LOVE_MACOSX_USE_FRAMEWORKS #include #include #else #include #include #endif namespace love { namespace audio { namespace openal { class Audio; class Pool; // Basically just a reference-counted non-streaming OpenAL buffer object. class StaticDataBuffer : public love::Object { public: StaticDataBuffer(ALenum format, const ALvoid *data, ALsizei size, ALsizei freq); virtual ~StaticDataBuffer(); inline ALuint getBuffer() const { return buffer; } private: ALuint buffer; }; // StaticDataBuffer class Source : public love::audio::Source { public: Source(Pool *pool, love::sound::SoundData *soundData); Source(Pool *pool, love::sound::Decoder *decoder); Source(const Source &s); virtual ~Source(); virtual love::audio::Source *clone(); virtual bool play(); virtual void stop(); virtual void pause(); virtual void resume(); virtual void rewind(); virtual bool isStopped() const; virtual bool isPaused() const; virtual bool isFinished() const; virtual bool update(); virtual void setPitch(float pitch); virtual float getPitch() const; virtual void setVolume(float volume); virtual float getVolume() const; virtual void seekAtomic(float offset, void *unit); virtual void seek(float offset, Unit unit); virtual float tellAtomic(void *unit) const; virtual float tell(Unit unit); virtual void setPosition(float *v); virtual void getPosition(float *v) const; virtual void setVelocity(float *v); virtual void getVelocity(float *v) const; virtual void setDirection(float *v); virtual void getDirection(float *v) const; virtual void setCone(float innerAngle, float outerAngle, float outerVolume); virtual void getCone(float &innerAngle, float &outerAngle, float &outerVolume) const; virtual void setRelative(bool enable); virtual bool isRelative() const; void setLooping(bool looping); bool isLooping() const; virtual void setMinVolume(float volume); virtual float getMinVolume() const; virtual void setMaxVolume(float volume); virtual float getMaxVolume() const; virtual void setReferenceDistance(float distance); virtual float getReferenceDistance() const; virtual void setRolloffFactor(float factor); virtual float getRolloffFactor() const; virtual void setMaxDistance(float distance); virtual float getMaxDistance() const; virtual int getChannels() const; bool playAtomic(); void stopAtomic(); void pauseAtomic(); void resumeAtomic(); void rewindAtomic(); private: void reset(); void setFloatv(float *dst, const float *src) const; /** * Gets the OpenAL format identifier based on number of * channels and bits. * @param channels Either 1 (mono) or 2 (stereo). * @param bitDepth Either 8-bit samples, or 16-bit samples. * @return One of AL_FORMAT_*, or 0 if unsupported format. **/ ALenum getFormat(int channels, int bitDepth) const; int streamAtomic(ALuint buffer, love::sound::Decoder *d); Pool *pool; ALuint source; bool valid; static const unsigned int MAX_BUFFERS = 32; ALuint streamBuffers[MAX_BUFFERS]; Object::StrongRef staticBuffer; float pitch; float volume; float position[3]; float velocity[3]; float direction[3]; bool relative; bool looping; bool paused; float minVolume; float maxVolume; float referenceDistance; float rolloffFactor; float maxDistance; struct Cone { int innerAngle; // degrees int outerAngle; // degrees float outerVolume; Cone() : innerAngle(360) , outerAngle(360) , outerVolume(0.0f) {} } cone; float offsetSamples; float offsetSeconds; int sampleRate; int channels; Object::StrongRef decoder; unsigned int toLoop; }; // Source } // openal } // audio } // love #endif // LOVE_AUDIO_OPENAL_SOURCE_H