/** * Copyright (c) 2006-2010 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_IMAGE_H #define LOVE_GRAPHICS_OPENGL_IMAGE_H // LOVE #include #include #include #include #include #include "Quad.h" // OpenGL #include "GLee.h" #include namespace love { namespace graphics { namespace opengl { /** * A drawable image based on OpenGL-textures. This class takes ImageData * objects and create textures on the GPU for fast drawing. * * @author Anders Ruud **/ class Image : public love::graphics::Image { private: // The ImageData from which the texture is created. love::image::ImageData * data; // Width and height of the hardware texture. float width, height; // OpenGL texture identifier. GLuint texture; // The source vertices of the image. vertex vertices[4]; // The settings we need to save when reloading. struct { Image::Filter filter; Image::Wrap wrap; } settings; public: /** * Creates a new Image. Not that anything is ready to use * before load is called. * * @param file The file from which to load the image. **/ Image(love::image::ImageData * data); /** * Destructor. Deletes the hardware texture and other resources. **/ virtual ~Image(); float getWidth() const; float getHeight() const; const vertex * getVertices() const; love::image::ImageData * getData() const; /** * Generate vertices according to a subimage. * * Note: out-of-range values will be clamped. * Note: the vertex colors will not be changed. * * @param x The top-left corner of the subimage along the x-axis. * @param y The top-left corner of the subimage along the y-axis. * @param w The width of the subimage. * @param h The height of the subimage. * @param vertices A vertex array of size four. **/ void getRectangleVertices(int x, int y, int w, int h, vertex * vertices) const; /** * @copydoc Drawable::draw() **/ void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const; /** * This function draws a section of the image using a Quad object. * * @copydetails Image::draws() * @param frame Represents the region of the Image to draw. **/ void drawq(Quad * quad, float x, float y, float angle, float sx, float sy, float ox, float oy) const; /** * Sets the filter mode. * * @param mode The filter mode. **/ void setFilter(Image::Filter f); Image::Filter getFilter() const; void setWrap(Image::Wrap r); Image::Wrap getWrap() const; void bind() const; bool load(); void unload(); // Implements Volatile. bool loadVolatile(); void unloadVolatile(); private: void drawv(const Matrix & t, const vertex * v) const; }; // Image } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_IMAGE_H