/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_WINDOW_SDL_WINDOW_H #define LOVE_WINDOW_SDL_WINDOW_H // LOVE #include "window/Window.h" namespace love { namespace window { namespace sdl { class Window : public love::window::Window { public: Window(); ~Window(); bool setWindow(int width = 800, int height = 600, graphics::Graphics *graphics = 0, WindowFlags *flags = 0); void getWindow(int &width, int &height, WindowFlags &flags) const; bool checkWindowSize(int width, int height, bool fullscreen) const; WindowSize *getFullscreenSizes(int &n) const; int getWidth() const; int getHeight() const; bool isCreated() const; void setWindowTitle(const std::string &title); std::string getWindowTitle() const; bool setIcon(love::image::ImageData *imgd); love::image::ImageData *getIcon(); void swapBuffers(); bool hasFocus() const; bool hasMouseFocus() const; bool isVisible() const; void setMouseVisible(bool visible); bool getMouseVisible() const; static love::window::Window *getSingleton(); const char *getName() const; private: std::string windowTitle; struct _currentMode { _currentMode(); int width; int height; WindowFlags flags; love::image::ImageData *icon; } currentMode; bool created; }; // Window } // sdl } // window } // love #endif // LOVE_WINDOW_WINDOW_H