/** * Copyright (c) 2006-2020 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_Contact.h" #include "Fixture.h" namespace love { namespace physics { namespace box2d { Contact *luax_checkcontact(lua_State *L, int idx) { Contact *c = luax_checktype(L, idx); if (!c->isValid()) luaL_error(L, "Attempt to use destroyed contact."); return c; } int w_Contact_getPositions(lua_State *L) { Contact *t = luax_checkcontact(L, 1); return t->getPositions(L); } int w_Contact_getNormal(lua_State *L) { Contact *t = luax_checkcontact(L, 1); return t->getNormal(L); } int w_Contact_getFriction(lua_State *L) { Contact *t = luax_checkcontact(L, 1); lua_pushnumber(L, t->getFriction()); return 1; } int w_Contact_getRestitution(lua_State *L) { Contact *t = luax_checkcontact(L, 1); lua_pushnumber(L, t->getRestitution()); return 1; } int w_Contact_isEnabled(lua_State *L) { Contact *t = luax_checkcontact(L, 1); lua_pushboolean(L, t->isEnabled()); return 1; } int w_Contact_isTouching(lua_State *L) { Contact *t = luax_checkcontact(L, 1); lua_pushboolean(L, t->isTouching()); return 1; } int w_Contact_setFriction(lua_State *L) { Contact *t = luax_checkcontact(L, 1); float f = (float)luaL_checknumber(L, 2); t->setFriction(f); return 0; } int w_Contact_setRestitution(lua_State *L) { Contact *t = luax_checkcontact(L, 1); float r = (float)luaL_checknumber(L, 2); t->setRestitution(r); return 0; } int w_Contact_setEnabled(lua_State *L) { Contact *t = luax_checkcontact(L, 1); bool e = luax_checkboolean(L, 2); t->setEnabled(e); return 0; } int w_Contact_resetFriction(lua_State *L) { Contact *t = luax_checkcontact(L, 1); t->resetFriction(); return 0; } int w_Contact_resetRestitution(lua_State *L) { Contact *t = luax_checkcontact(L, 1); t->resetRestitution(); return 0; } int w_Contact_setTangentSpeed(lua_State *L) { Contact *t = luax_checkcontact(L, 1); float speed = (float) luaL_checknumber(L, 2); t->setTangentSpeed(speed); return 0; } int w_Contact_getTangentSpeed(lua_State *L) { Contact *t = luax_checkcontact(L, 1); lua_pushnumber(L, t->getTangentSpeed()); return 1; } int w_Contact_getChildren(lua_State *L) { Contact *t = luax_checkcontact(L, 1); int a, b; t->getChildren(a, b); lua_pushnumber(L, a + 1); lua_pushnumber(L, b + 1); return 2; } int w_Contact_getFixtures(lua_State *L) { Contact *t = luax_checkcontact(L, 1); Fixture *a = nullptr; Fixture *b = nullptr; luax_catchexcept(L, [&](){ t->getFixtures(a, b); }); luax_pushtype(L, a); luax_pushtype(L, b); return 2; } int w_Contact_isDestroyed(lua_State *L) { Contact *c = luax_checktype(L, 1); luax_pushboolean(L, !c->isValid()); return 1; } static const luaL_Reg w_Contact_functions[] = { { "getPositions", w_Contact_getPositions }, { "getNormal", w_Contact_getNormal }, { "getFriction", w_Contact_getFriction }, { "getRestitution", w_Contact_getRestitution }, { "isEnabled", w_Contact_isEnabled }, { "isTouching", w_Contact_isTouching }, { "setFriction", w_Contact_setFriction }, { "setRestitution", w_Contact_setRestitution }, { "setEnabled", w_Contact_setEnabled }, { "resetFriction", w_Contact_resetFriction }, { "resetRestitution", w_Contact_resetRestitution }, { "setTangentSpeed", w_Contact_setTangentSpeed }, { "getTangentSpeed", w_Contact_getTangentSpeed }, { "getChildren", w_Contact_getChildren }, { "getFixtures", w_Contact_getFixtures }, { "isDestroyed", w_Contact_isDestroyed }, { 0, 0 } }; extern "C" int luaopen_contact(lua_State *L) { return luax_register_type(L, &Contact::type, w_Contact_functions, nullptr); } } // box2d } // physics } // love