/** * Copyright (c) 2006-2021 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_PHYSICS_BOX2D_DISTANCE_JOINT_H #define LOVE_PHYSICS_BOX2D_DISTANCE_JOINT_H // Module #include "Joint.h" namespace love { namespace physics { namespace box2d { /** * The DistanceJoint keeps Bodies at a fixed distance * from eachother. **/ class DistanceJoint : public Joint { public: /** * Creates a DistanceJoint connecting body1 to body2. **/ DistanceJoint(Body *body1, Body *body2, float x1, float y1, float x2, float y2, bool collideConnected); virtual ~DistanceJoint(); /** * Sets the equilibrium distance between the two bodies. **/ void setLength(float length); /** * Gets the equilibrium distance between the two bodies. **/ float getLength() const; /** * Sets the response speed. Independent of mass **/ void setFrequency(float hz); /** * Gets the response speed. Independent of mass **/ float getFrequency() const; /** * Set the spring damping ratio. Independent of mass **/ void setDampingRatio(float ratio); /** * Get the spring damping ratio. Independent of mass **/ float getDampingRatio() const; /** * Sets the response speed. Dependent of mass **/ void setStiffness(float k); /** * Gets the response speed. Dependent of mass **/ float getStiffness() const; /** * Set the spring damping. Dependent of mass **/ void setDamping(float ratio); /** * Get the spring damping. Dependent of mass **/ float getDamping() const; private: // The Box2D DistanceJoint object. b2DistanceJoint *joint; }; } // box2d } // physics } // love #endif // LOVE_PHYSICS_BOX2D_DISTANCE_JOINT_H