-- love.image -- love.image.isCompressed -- @NOTE really we need to test each of the files listed here: -- https://love2d.org/wiki/CompressedImageFormat love.test.image.isCompressed = function(test) local compressed = love.image.isCompressed('resources/love.dxt1') test:assertEquals(true, compressed, 'check dxt1 valid compressed image') end -- love.image.newCompressedData -- @NOTE this is just basic nil checking, full obj test are in objects.lua love.test.image.newCompressedData = function(test) local imgdata = love.image.newCompressedData('resources/love.dxt1') test:assertObject(imgdata) imgdata:release() end -- love.image.newImageData -- @NOTE this is just basic nil checking, full obj test are in objects.lua love.test.image.newImageData = function(test) local imgdata = love.image.newImageData('resources/love.png') local rawdata = love.image.newImageData(16, 16, 'rgba8', nil) test:assertObject(imgdata) test:assertObject(rawdata) imgdata:release() rawdata:release() end