/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_SOUND_LULLABY_DECODER_H #define LOVE_SOUND_LULLABY_DECODER_H // LOVE #include "sound/Decoder.h" #include "filesystem/File.h" #include namespace love { namespace sound { namespace lullaby { class Decoder : public love::sound::Decoder { public: Decoder(Data *data, const std::string &ext, int bufferSize); virtual ~Decoder(); // Implement some of love::sound::Decoder, but allow subclasses // to override them. virtual void *getBuffer() const; virtual int getSize() const; virtual int getSampleRate() const; virtual bool isFinished(); protected: // The encoded data. This should be replaced with buffered file // reads in the future. Data *data; // File extension. std::string ext; // When the decoder decodes data incrementally, it writes // this many bytes at a time (at most). int bufferSize; // The desired frequency of the samples. 44100, 22050, or 11025. int sampleRate; // Holds internal memory. void *buffer; // Set this to true when eof has been reached. bool eof; }; // Decoder } // lullaby } // sound } // love #endif // LOVE_SOUND_LULLABY_DECODER_H