/** * Copyright (c) 2006-2019 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "FenceSync.h" namespace love { namespace graphics { namespace opengl { FenceSync::~FenceSync() { cleanup(); } bool FenceSync::fence() { bool wasActive = sync != 0; if (wasActive) cleanup(); sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); return !wasActive; } bool FenceSync::cpuWait() { if (sync == 0) return false; GLbitfield flags = 0; GLuint64 duration = 0; while (true) { GLenum status = glClientWaitSync(sync, flags, duration); if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED) break; if (status == GL_WAIT_FAILED) break; flags = GL_SYNC_FLUSH_COMMANDS_BIT; duration = 1000000000; // 1 second in nanoseconds. } cleanup(); return true; } void FenceSync::cleanup() { if (sync != 0) { glDeleteSync(sync); sync = 0; } } } // opengl } // graphics } // love