/** * Copyright (c) 2006-2010 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_AUDIO_OPENAL_POOL_H #define LOVE_AUDIO_OPENAL_POOL_H // STD #include #include #include #include // SDL #include // LOVE #include #include // OpenAL #ifdef LOVE_MACOSX #include #include #else #include #include #endif namespace love { namespace audio { namespace openal { class Source; class Pool { private: // Number of OpenAL sources. static const int NUM_SOURCES = 64; // OpenAL sources ALuint sources[NUM_SOURCES]; // A queue of available sources. std::queue available; // A map of playing sources. std::map playing; // Only one thread can access this object at the same time. This mutex will // make sure of that. SDL_mutex * mutex; public: Pool(); ~Pool(); /** * Checks whether an OpenAL source is available. * @return True if at least one is available, false otherwise. **/ bool isAvailable() const; /** * Checks whether a Source is currently in the playing list. **/ bool isPlaying(Source * s); void update(); int getNumSources() const; int getMaxSources() const; bool play(Source * source, ALuint & out); void stop(); void stop(Source * source); void pause(); void pause(Source * source); void resume(); void resume(Source * source); void rewind(); void rewind(Source * source); private: /** * Makes the specified OpenAL source available for use. * @param source The OpenAL source. **/ void release(Source * source); ALuint findi(const Source * source) const; bool findSource(Source * source, ALuint & out); bool removeSource(Source * source); }; // Pool } // openal } // audio } // love #endif // LOVE_AUDIO_OPENAL_POOL_H