/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H #define LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H // C #include // LOVE #include #include #include #include #include #include // OpenGL #include "GLee.h" #include namespace love { namespace graphics { namespace opengl { // Forward declarations. class Image; class Quad; class SpriteBatch : public Drawable, public Volatile { private: Image * image; // Max number of sprites in the batch. int size; // The next free element. int next; GLuint vbo[2]; // Vertex Buffer. vertex * vertices; // Index buffer. GLushort * indices; // The uage hint for the vertex buffer. int usage; int gl_usage; // If the buffer is locked, this pointer is nonzero. vertex * lockp; public: enum UsageHint { USAGE_DYNAMIC, USAGE_STATIC, USAGE_STREAM }; SpriteBatch(Image * image, int size, int usage); virtual ~SpriteBatch(); // Implements Volatile. bool loadVolatile(); void unloadVolatile(); void add(float x, float y, float a, float sx, float sy, float ox, float oy); void addq(Quad * quad, float x, float y, float a, float sx, float sy, float ox, float oy); void clear(); void * lock(); void unlock(); // Implements Drawable. void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const; private: void addv(const vertex * v); }; // SpriteBatch } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H