/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_AUDIO_WRAP_SOURCE_H #define LOVE_AUDIO_WRAP_SOURCE_H #include "common/runtime.h" #include "Source.h" namespace love { namespace audio { Source *luax_checksource(lua_State *L, int idx); int w_Source_play(lua_State *L); int w_Source_stop(lua_State *L); int w_Source_pause(lua_State *L); int w_Source_resume(lua_State *L); int w_Source_rewind(lua_State *L); int w_Source_setPitch(lua_State *L); int w_Source_getPitch(lua_State *L); int w_Source_setVolume(lua_State *L); int w_Source_getVolume(lua_State *L); int w_Source_seek(lua_State *L); int w_Source_tell(lua_State *L); int w_Source_setPosition(lua_State *L); int w_Source_getPosition(lua_State *L); int w_Source_setVelocity(lua_State *L); int w_Source_getVelocity(lua_State *L); int w_Source_setDirection(lua_State *L); int w_Source_getDirection(lua_State *L); int w_Source_setLooping(lua_State *L); int w_Source_isLooping(lua_State *L); int w_Source_isStopped(lua_State *L); int w_Source_isPaused(lua_State *L); int w_Source_isPlaying(lua_State *L); int w_Source_isStatic(lua_State *L); int w_Source_setVolumeLimits(lua_State *L); int w_Source_getVolumeLimits(lua_State *L); int w_Source_setDistance(lua_State *L); int w_Source_getDistance(lua_State *L); int w_Source_setRolloff(lua_State *L); int w_Source_getRolloff(lua_State *L); extern "C" int luaopen_source(lua_State *L); } // audio } // love #endif // LOVE_AUDIO_WRAP_SOURCE_H