/** * Copyright (c) 2006-2020 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_Canvas.h" #include "Graphics.h" namespace love { namespace graphics { Canvas *luax_checkcanvas(lua_State *L, int idx) { return luax_checktype(L, idx); } int w_Canvas_renderTo(lua_State *L) { Graphics::RenderTarget rt(luax_checkcanvas(L, 1)); int startidx = 2; if (rt.texture->getTextureType() != TEXTURE_2D) { rt.slice = (int) luaL_checkinteger(L, 2) - 1; startidx++; } luaL_checktype(L, startidx, LUA_TFUNCTION); auto graphics = Module::getInstance(Module::M_GRAPHICS); if (graphics) { // Save the current render targets so we can restore them when we're done. Graphics::RenderTargets oldtargets = graphics->getCanvas(); for (auto c : oldtargets.colors) c.texture->retain(); if (oldtargets.depthStencil.texture != nullptr) oldtargets.depthStencil.texture->retain(); luax_catchexcept(L, [&](){ graphics->setCanvas(rt, false); }); lua_settop(L, 2); // make sure the function is on top of the stack int status = lua_pcall(L, 0, 0, 0); graphics->setCanvas(oldtargets); for (auto c : oldtargets.colors) c.texture->release(); if (oldtargets.depthStencil.texture != nullptr) oldtargets.depthStencil.texture->release(); if (status != 0) return lua_error(L); } return 0; } static const luaL_Reg w_Canvas_functions[] = { { "renderTo", w_Canvas_renderTo }, { 0, 0 } }; extern "C" int luaopen_canvas(lua_State *L) { return luax_register_type(L, &Canvas::type, w_Texture_functions, w_Canvas_functions, nullptr); } } // graphics } // love