/** * Copyright (c) 2006-2017 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once // LOVE #include "graphics/Mesh.h" #include "OpenGL.h" namespace love { namespace graphics { namespace opengl { class Mesh final : public love::graphics::Mesh { public: Mesh(graphics::Graphics *gfx, const std::vector &vertexformat, const void *data, size_t datasize, DrawMode drawmode, vertex::Usage usage); Mesh(graphics::Graphics *gfx, const std::vector &vertexformat, int vertexcount, DrawMode drawmode, vertex::Usage usage); Mesh(graphics::Graphics *gfx, const std::vector &vertices, DrawMode drawmode, vertex::Usage usage); Mesh(graphics::Graphics *gfx, int vertexcount, DrawMode drawmode, vertex::Usage usage); virtual ~Mesh(); int bindAttributeToShaderInput(int attributeindex, const std::string &inputname) override; void drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount) override; private: static GLenum getGLDrawMode(DrawMode mode); static GLenum getGLDataType(DataType type); }; // Mesh } // opengl } // graphics } // love