Sasha Szpakowski
eb552dfcb6
Fix compile warning
2023-12-23 16:54:00 +01:00
Sasha Szpakowski
059cab0364
metal: implement buffer/texture debug names.
2023-12-13 20:27:58 -04:00
Sasha Szpakowski
7b899fbc17
opengl: add version checks when setting debug names.
2023-12-13 20:27:31 -04:00
niki
c8da517759
don't use optional for debugName
2023-12-14 00:42:19 +01:00
niki
364b5c3b7b
adjust code styling
2023-12-14 00:16:38 +01:00
niki
7a25dfa7fc
add texture:getDebugName and buffer:getDebugName
2023-12-14 00:09:08 +01:00
niki
834398335d
fix buffer debugname is optional
2023-12-13 16:03:22 +01:00
niki
a5d7ba1589
implement #1992
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add debugname to settings table for texture and buffer,
which can be used for debugging in e.g. RenderDoc.
2023-12-13 14:28:34 +01:00
Sasha Szpakowski
8951635abc
Merge branch 'main' into 12.0-development
2023-12-02 13:40:49 -04:00
Sasha Szpakowski
696007ee39
Don't unconditionally run love.jitsetup when love is used as a library
2023-11-27 23:14:36 -04:00
Miku AuahDark
6a298a74c2
jitsetup: Also disable JIT on ARM32 platform.
2023-11-27 12:47:23 +08:00
Miku AuahDark
f4f3105ccd
Call love.jitsetup during thread initialization too.
2023-11-27 12:13:56 +08:00
Miku AuahDark
da3fdba7f4
Android: Remove calls to luaJIT_setmode.
...
Turning off JIT is now done in jitsetup.lua.
2023-11-27 11:35:37 +08:00
Sasha Szpakowski
d21c9cb6de
macOS/arm64: turn off JIT compilation by default.
2023-11-26 17:11:34 -04:00
Sasha Szpakowski
910533edda
Initial code for sending flat-array matrices to storage buffers (untested).
2023-11-24 14:12:47 -04:00
Sasha Szpakowski
69dbb15027
Fix return value of Shape:testPoint.
2023-11-22 19:43:09 -04:00
Sasha Szpakowski
20ffe94349
vulkan: fix a consistency issue with texture samplers
2023-11-15 23:15:27 -04:00
Sasha Szpakowski
17362b6844
Restore no-parameter variant of love.graphics.setColorMask.
2023-10-30 18:55:26 -03:00
Sasha Szpakowski
6aaf0b22bf
Address some compiler warnings
2023-10-21 13:55:43 -03:00
Sasha Szpakowski
5a0a6a1a27
All constructors for making a TrueType font take an optional settings table.
...
This supersedes the existing optional hinting and dpi scale parameters. The table's fields are:
{
hinting = "normal",
dpiscale = 1, -- nil will default to the current window DPI scale.
}
2023-10-20 20:19:30 -03:00
Sasha Szpakowski
8c13943f64
ImageData can track whether they're meant to be loaded into a Texture with a non-sRGB format when gamma correct rendering is enabled.
...
Fixes #1556 .
* Add ImageData/CompressedImageData:setLinear and ImageData/CompressedImageData:isLinear.
The flag is used as a hint when loading a texture from the data to determine if the format should not be treated as sRGB-encoded. The 'linear' flag in newImage overrides this.
* love.graphics.readbackTexture automatically sets the linear flag on ImageData it returns when the texture's format is linear.
This allows an ImageData generated via readback to be fed back into a new Texture and the format will match the original Canvas.
* Also clean up some image decoding code.
2023-10-14 20:48:21 -03:00
Sasha Szpakowski
2aad15c865
Fix DistanceJoint type information
2023-10-14 16:42:31 -03:00
Sasha Szpakowski
bd55100d56
metal: fix compile error
2023-10-14 15:02:28 -03:00
Sasha Szpakowski
343d192f10
Compressed texture formats have explicit sRGB variants
2023-10-14 15:01:01 -03:00
Sasha Szpakowski
9eec1754e7
opengl: fix clearing the depth buffer.
2023-10-14 10:30:51 -03:00
Sasha Szpakowski
983ea6c0e6
Remove explicit support for systems that don't support rgba8 canvases.
...
This is just a very small number of really old OpenGL ES 2 drivers.
2023-10-13 21:53:45 -03:00
Sasha Szpakowski
3865868358
Fix creating a linear rgba8 canvas when gamma correct rendering is on.
...
Fixes #1973
2023-10-13 21:41:32 -03:00
Sasha Szpakowski
37b9d7db11
Merge branch 'main' into 12.0-development
2023-10-11 22:05:55 -03:00
Sasha Szpakowski
ba693500c4
Fix love.font.newBMFontRasterizer when it's given a single file param.
2023-10-11 22:05:33 -03:00
Sasha Szpakowski
86eb6df05c
vulkan: don't hold onto ImageData references after loading an image.
...
Reduces CPU memory usage.
2023-10-09 20:22:04 -03:00
Sasha Szpakowski
90cd0be392
Merge pull request #1980 from nikeinikei/12.0-development
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vk: correctly identify boolean uniforms
2023-10-09 16:17:16 -03:00
niki
88f6bb880e
remove debug code
2023-10-09 20:16:01 +02:00
Sasha Szpakowski
5dc7b7d05b
remove some redundant OpenGL API calls when clearing Canvases
2023-10-09 15:13:47 -03:00
Sasha Szpakowski
8958d155ab
opengl: Fix blue component of love.graphics.setColorMask
2023-10-09 15:13:03 -03:00
niki
2749209fc7
vulkan: fix crash when using wrong uniform name
2023-10-09 20:12:13 +02:00
niki
88272c6855
vulkan: correctly identify boolean uniforms
2023-10-09 20:07:32 +02:00
Sasha Szpakowski
4787d50078
opengl: fix color mask
2023-10-09 14:10:24 -03:00
Sasha Szpakowski
06569b4fed
Merge pull request #1979 from nikeinikei/12.0-development
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vk: fix crash caused by love.window.close()
2023-10-09 13:37:30 -03:00
Sasha Szpakowski
cf26e39d1b
vulkan: potential fix for compressed textures with mipmaps
2023-10-09 13:13:37 -03:00
niki
21182d1428
vulkan: fix memory leak
2023-10-09 16:04:25 +02:00
niki
51d5b48515
vulkan: fix incorrect device extension
2023-10-09 15:32:17 +02:00
niki
8f8afe3de5
vulkan: fix crash when using love.window.close()
2023-10-09 15:31:23 +02:00
Sasha Szpakowski
2789e5eabf
opengl: fix clearing integer format Canvases.
2023-10-08 21:36:10 -03:00
Sasha Szpakowski
b8cbb62bc3
opengl: scissor and color mask no longer affects love.graphics.clear.
...
This makes it more consistent with other backends.
2023-10-08 21:08:59 -03:00
Sasha Szpakowski
27c4569697
love.physics: clean up some internal collision processing code
2023-10-08 14:06:55 -03:00
Sasha Szpakowski
112a09ceb7
Shape:setDensity no longer needs Body:resetMassData unless the Body already has custom mass data.
...
Add Body:hasCustomMassData.
If the Body has custom mass data, attaching a Shape to it doesn't automatically reset its mass data.
2023-10-08 12:43:27 -03:00
Sasha Szpakowski
de3a0c0142
Improve error checking in love.physics.new*Shape
2023-10-07 15:33:15 -03:00
Sasha Szpakowski
a1e4b649ce
Fix compile errors on macOS
2023-10-07 15:33:01 -03:00
Sasha Szpakowski
ac9ae82524
love.physics: simplify Body and Shape API.
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#1130
- Shapes are now directly attached to Bodies when they're created (similar to love 0.7 and older).
- Fixtures are removed.
- All methods that were in Fixtures now exist in Shapes.
- All APIs that used or returned a Fixture now do the same with a Shape.
- Add new love.physics.new*Shape variants that take a Body as the first parameter.
- Deprecate the new*Shape APIs that don't take a Body.
- Deprecate love.physics.newFixture (the deprecated function now returns a Shape).
- Replace Body:getFixture and Body:getFixtures with Body:getShape and Body:getShapes (Body:getFixtures is deprecated).
- Replace World:queryFixturesInArea and World:getFixturesInArea with World:queryShapesInArea and World:getShapesInArea (queryFixturesInArea is deprecated).
- Replace Contact:getFixtures with Contact:getShapes (Contact:getFixtures is deprecated).
- Replace all love.physics callback Fixture parameters with Shape parameters.
- Deprecate ChainShape:getChildEdge.
2023-10-07 15:17:24 -03:00
Sasha Szpakowski
2702004bb2
Add Body:getFixture.
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Convenience method to get the first Fixture attached to the body.
2023-10-04 20:00:44 -03:00