Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
Bart van Strien
ce05194c58
Prevent 'love .' from adding the top save dir to the search path
2011-01-02 21:36:51 +01:00
Bart van Strien
618d48ce39
Error when checkMode during screen initialization fails (bug #119 )
2010-12-31 11:46:32 +01:00
Bart van Strien
1896921f8d
Make 'fused game checker' check if it's actually a the program it's trying to load, not a directory with the same name (bug #126 )
2010-12-07 19:43:20 +01:00
Bart van Strien
b35be57a6b
Fix bug #82 (blend mode in error handler)
2010-10-06 22:22:35 +02:00
rude
8515ee675d
Too careless while resolving conflicts in boot.lua.
2010-09-19 13:51:29 +02:00
Bill Meltsner
6492888c31
updated no game screen
2010-09-18 14:40:17 -04:00
vrld
9afc5dfb08
On Error, switch to default framebuffer before showing bluescreen.
...
Bluescreens might not be shown if the error happens with a render target
different from the default framebuffer, because it gets rendered to
the attached framebuffer object. Fix that.
2010-09-03 14:46:01 +02:00
Bart van Strien
5235ceac53
Added love.focus callback
2010-08-03 13:51:19 +02:00
Bart van Strien
55ec59810d
Added love.quit callback
2010-07-31 16:22:12 +02:00
bart@bartbes.ath.cx
aa0cc8ca7e
Added identity field to love.conf
2010-06-21 00:27:07 +02:00
bart@bartbes.ath.cx
5f780de061
Fixed bug where 'result' was stored in global namespace (boot.lua)
2010-06-17 18:22:12 +02:00
bart@bartbes.ath.cx
bb2f58c25c
Fixed unnecessary global namespace polution in the error handler
2010-06-03 15:58:46 +02:00
Bill Meltsner
87ff8b361a
merged in bartbes' error-handling changes
2010-04-17 16:11:48 -04:00
bart@bartbes.ath.cx
bc4ea90eb5
Modified output of error_printer to no longer show the error handlers or the 'main chunk'
2010-04-17 22:01:56 +02:00
bart@bartbes.ath.cx
43125c3fb4
Modified output of error_printer to no longer show the error handlers or the 'main chunk'
2010-04-17 21:59:13 +02:00
bart@bartbes.ath.cx
c564dd3ffb
Changed message of error_printer and made it local, also made the debug table an upvalue, so people can use the debug variable in their programs
2010-04-17 21:32:45 +02:00
Bill Meltsner
76dc50a419
Made font module officially properly exposed to Lua
2010-04-15 10:17:42 -04:00
rude
760daec9b7
Welcome back, love.thread.
2010-03-07 13:35:25 +01:00
rude
02aaeba599
That print() was not supposed to be there.
2010-03-01 22:02:44 +01:00
rude
a78c77473c
Updated version number on no-game screen. Should be automatic from now on.
2010-03-01 21:59:13 +01:00
rude
abe37d188f
Disabled love.thread. Upped version to 0.6.2.
2010-03-01 21:07:46 +01:00
bart@bartbes.ath.cx
76984bbb1f
Errors are propagated to stdout again
2010-02-16 16:42:33 +01:00
bart@bartbes.ath.cx
ae4e8ff0ea
Added love.thread to the require list in boot.lua
2010-02-16 16:05:24 +01:00
bart@bartbes.ath.cx
662406efbe
Fixed the command line order bug & changed love.load() to love.load(arg)
2010-02-02 21:22:00 +01:00
rude
5b30c7fcfe
Major developments to love.audio/love.sound. Music and Sound are gone. There are only Sources now, which is much cleaner.
...
The audio module was not really stable in 0.6.0, it takes very little messing around to cause OpenAL to do horrible things. It should now be much more stable,
and you *should* be able to play/stop/pause/resume/rewind/loop like a madman without disasters. Seek and tell, however, are still not tested and verified for
all decoders, but that's less important. Also, all objects now have object:type() and object:typeOf(), which returns the type name of the object,
and checks whether an object is of a certain type, respectively.
2010-01-31 11:52:54 +01:00
bart@bartbes.ath.cx
3c79a33931
You now get an error when there is no code to run
2010-01-08 20:49:47 +01:00
Bill Meltsner
e44e9266fc
The default love.run now checks for the presence of love.graphics, love.event, and love.timer before calling those modules' functions.
2010-01-06 08:50:41 -06:00
bart@bartbes.ath.cx
2f5d676efb
yes, yes, merge..
2010-01-06 15:16:48 +01:00
bart@bartbes.ath.cx
09ca3053e1
Added redraw in error screen (thanks ToxicFrog)
2010-01-06 15:16:17 +01:00
Bill Meltsner
22ab49d167
Fixed bug where disabling keyboard would prevent any handlers from being created.
2010-01-05 13:33:52 -06:00
bart@bartbes.ath.cx
4c06ca3284
Error handler now checks if there's a screen created, if not fall back to text erroring
2010-01-03 13:20:32 +01:00
bart@bartbes.ath.cx
b2972d6fd6
auto.lua now exports bytecode headers & added assert to setMode in boot.lua
2010-01-01 19:34:56 +01:00
rude
6aba6bad7e
Concatenating .love files on the binary works again.
2009-11-12 20:58:40 +01:00
rude
127c980ff8
Fixed non-protected call to love.conf.
2009-11-11 20:52:59 +01:00
rude
fa3b226edc
Added an option to attach a console in Windows.
2009-11-07 14:41:35 +01:00
rude
435fc43f68
Fixed love.keyboard.setKeyRepeat, fixed issues with Body:getWhatever, and made the save directory settable.
2009-10-29 22:34:54 +01:00
rude
0d897b0b0f
Sound should now work again. Music looping does probably not work, however (at least now with mp3).
2009-10-24 23:48:06 +02:00
rude
5fd6e7fbfb
Updated no-game screen. It now uses string constants.
2009-10-10 14:49:48 +02:00
rude
87e3c4131c
Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
2009-10-10 11:11:04 +02:00
bart@bart
4b4cf36579
Clears the scissor in the error screen
2009-09-19 14:46:33 +02:00
bill@Ixion
5850700c8e
creating a font with faulty data now throws an exception; error handler now wraps error text if it's too long
2009-08-28 20:45:20 -05:00
bart@bart
b39f353dbc
love.errhand checks if it can run and is also called if love.init errors
2009-08-27 17:24:12 +02:00
bart@bart
9434c7b7a1
When path is invalid no-game screen is shown
2009-08-27 15:03:00 +02:00
rude
a237008ce2
ParticleSystem works now. Error handler no longer loops forever. :)
2009-08-27 00:48:08 +02:00
rude
ab981ea982
Made error screen and reverted love.event.wait.
2009-08-24 21:38:35 +02:00
rude
ae8d660868
Fixed bug in love.event. Started on error screen.
2009-08-20 22:58:25 +02:00
rude
579f9c75db
Embedded nogame screen into binary and exposed version info.
2009-08-15 12:48:32 +02:00
rude
9c322e0de8
Hopefully fixed segfault in Linux.
2009-08-14 20:12:40 +02:00
rude
73b37f626d
Added Lua interpreter for debugging.
2009-08-04 20:26:48 +02:00