Garrett Brown
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b074ae8f4c
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Gotta lowercase these too
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2020-08-16 19:39:36 -04:00 |
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Garrett Brown
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74c6021e8d
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Starting box2d update
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2020-08-16 10:40:04 -04:00 |
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Alex Szpakowski
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fc4847c69d
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Update copyright for the new year
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2020-01-03 22:40:36 -04:00 |
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Alex Szpakowski
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3ad16a70da
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love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465.
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2019-01-04 21:36:05 -04:00 |
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Alex Szpakowski
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0752f27bdf
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Update copyright year for 2019
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2019-01-03 21:09:05 -04:00 |
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Bart van Strien
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e80247c191
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Happy new year! ✨
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2018-01-03 19:47:35 +01:00 |
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Bart van Strien
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23929cab14
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Rename love.physics getObjectList functions to getObjects (resolves #1305)
World:getBodyList -> World:getBodies
World:getContactList -> World:getContacts
World:getJointList -> World:getJoints
Body:getFixtureList -> Body:getFixtures
Body:getContactList -> Body:getContacts
Body:getJointList -> Body:getJoints
Marked the old functions as deprecated
--HG--
branch : minor
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2017-09-13 15:48:53 +02:00 |
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Alex Szpakowski
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abb72cb813
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Happy new year! 🥂
--HG--
branch : minor
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2017-01-02 01:28:29 -04:00 |
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Bart van Strien
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c761202486
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Build type information on first use (load-time), instead of using a hardcoded list
--HG--
branch : dynamiccore2
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2016-11-13 16:38:57 +01:00 |
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Alex Szpakowski
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20b77bd28c
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Changed World:update(dt) to default to Box2D's recommended 3 internal position iterations instead of 6. Added a new variant World:update(dt, velocityiterations, positioniterations) which lets you specify the number of velocity and position iterations Box2D performs when updating the world. The defaults are 8 and 3 respectively, higher numbers increase precision and reduce performance.
Resolves issue #1135.
--HG--
branch : minor
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2016-02-14 20:06:16 -04:00 |
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Alex Szpakowski
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46a2e7b85c
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Happy new year! 🎉
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2016-01-01 00:05:06 -04:00 |
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Alex Szpakowski
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2cce18946d
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Fixed objects which store Lua callback functions to avoid attempting to use dead coroutines when deleting the reference to the callback function. Should fix crashes when coroutines are mixed with those objects.
Also improved the performance of World:rayCast and World:queryBoundingBox.
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2015-07-18 03:26:07 -03:00 |
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Alex Szpakowski
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c7b45b3505
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Updated copyright for the new year
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2014-12-31 19:32:43 -04:00 |
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Alex Szpakowski
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3120a0e650
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Goodbye 2013, hello 2014!
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2014-01-03 17:28:58 -04:00 |
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Alex Szpakowski
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5e3a0fbc6e
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Updated box2d from 2.2.1 to 2.3.0
--HG--
branch : box2d-2.3
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2013-11-09 04:30:36 -04:00 |
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Alex Szpakowski
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93a782d445
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Renamed World:setAllowSleeping and World:getAllowSleeping to World:setSleepingAllowed and World:isSleepingAllowed (see issue #691, also consistent with the Body methods)
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2013-08-31 21:15:09 -03:00 |
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Alex Szpakowski
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96161c66f6
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Updated copyright text for the new year
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2013-02-05 05:32:49 -04:00 |
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Bart van Strien
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7793e7f02f
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CRLF to LF
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2012-07-04 14:40:24 +02:00 |
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rude
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81c38e22d0
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Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
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2012-06-28 23:52:33 +02:00 |
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Bill Meltsner
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be55579a22
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Happy New Year, have an enormous diff
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2012-01-09 02:41:11 -06:00 |
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Bart van Strien
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c1f68e058d
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Use Box2D's callbacks for destruction of physics objects and wait until the end of the timestep before destroying them.
Merge of box2d-id2 from love-experiments
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2012-01-08 13:16:50 +01:00 |
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Bart van Strien
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0aae9684b3
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Automated formatting fix
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2011-11-16 11:32:41 +01:00 |
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Bill Meltsner
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56ae3a95fc
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Bring back some elements of better Body destruction that got lost in the merge
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2011-10-12 13:51:47 -05:00 |
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Bill Meltsner
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16fb73e92a
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Callbacks now actually fire when they're supposed to, instead of post-step (means PreSolve collision filtering works)
--HG--
branch : box2d-update
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2011-09-26 20:22:03 -04:00 |
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Bill Meltsner
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dd3993623b
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Add World:isLocked and const-ify a few worthy methods
--HG--
branch : box2d-update
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2011-09-24 16:59:45 -04:00 |
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Bill Meltsner
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6a0c5b485b
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Memoize Contacts, and add List-fetching functions to World (they return arrays)
--HG--
branch : box2d-update
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2011-09-24 16:46:07 -04:00 |
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Bill Meltsner
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f852c9bac2
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Add World:rayCast
--HG--
branch : box2d-update
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2011-09-24 16:26:41 -04:00 |
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Bill Meltsner
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e2b832015b
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Add World:queryBoundingBox
--HG--
branch : box2d-update
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2011-09-24 16:15:09 -04:00 |
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Bill Meltsner
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7e039dd1ef
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Add ContactFilter callback to World
--HG--
branch : box2d-update
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2011-09-24 13:45:24 -04:00 |
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Bill Meltsner
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367dbc2ecc
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Update Body API.
--HG--
branch : box2d-update
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2011-09-23 22:21:14 -04:00 |
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Bill Meltsner
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0678eac453
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A first attempt at overhauling collision. New everything.
--HG--
branch : box2d-update
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2011-09-23 21:25:41 -04:00 |
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Bill Meltsner
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95f6047417
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Update World contact callback definitions, get ready for collision overhaul
--HG--
branch : box2d-update
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2011-09-23 17:01:53 -04:00 |
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Bill Meltsner
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4980797afc
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World no longer has an explicit size
--HG--
branch : box2d-update
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2011-09-23 16:27:59 -04:00 |
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Bill Meltsner
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e69cafe868
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Switched get/setMeter from being a World method to a love.physics function
--HG--
branch : box2d-update
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2011-09-15 16:13:54 -04:00 |
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Bill Meltsner
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b4fae893fd
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updating the Joints
--HG--
branch : box2d-update
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2011-03-13 13:16:02 -04:00 |
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Bill Meltsner
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57e345e91e
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bring in new version of Box2D and update #include paths
--HG--
branch : box2d-update
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2011-03-13 07:59:18 -04:00 |
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Bill Meltsner
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fde708160e
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bringing in the new year by changing every 2010 to 2011
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2011-01-15 14:40:27 -06:00 |
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Bart van Strien
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908df65bdb
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Added meter parameter to newWorld
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2010-08-01 14:42:54 +02:00 |
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rude
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aa01c984b9
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Updated all dates to 2010.
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2010-01-31 16:54:47 +01:00 |
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rude
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ee59f28e04
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Some destructors in love.physics were non-virtual.
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2009-11-10 20:24:29 +01:00 |
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rude
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d4a97d49f3
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Added all callbacks to World.
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2009-08-15 14:29:47 +02:00 |
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rude
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dcb3dfd83d
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Initial Mercurial commit.
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2009-07-26 15:46:49 +02:00 |
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