Commit Graph

1671 Commits

Author SHA1 Message Date
Alex Szpakowski 2b54ea23de Added love.window.isVisible 2013-05-20 06:25:51 -03:00
Alex Szpakowski 4718267c31 Updated Xcode project to be more LuaJIT-friendly 2013-05-18 20:13:26 -03:00
Alex Szpakowski 60ca08e220 Merged in kyleconroy/love/add-visual-studio-files (pull request #27)
Add files to the visual studio project
2013-05-18 07:03:52 -03:00
Kyle Conroy 2b0bf794b5 Add files to the visual studio project
--HG--
branch : add-visual-studio-files
2013-05-18 03:00:45 -07:00
Alex Szpakowski daea857c1e Removed duplicated code for a crash workaround in Mac OS 10.5 2013-05-16 15:30:34 -03:00
Alex Szpakowski c620553e28 Updated changelog and organized it slightly 2013-05-12 18:11:24 -03:00
Alex Szpakowski 04ca33d127 Updated Xcode project with new bezier files 2013-05-12 17:04:56 -03:00
vrld aa4d96317f [bezier curve] add missing files 2013-05-12 22:01:12 +02:00
vrld 19eade843c Add support for Bezier curves of arbitrary degree.
New functions:

bezier = love.math.newBezierCurve(control-points)
degree = bezier:getDegree() -- degree = #control-points - 1
x,y = bezier:getControlPoint(pos) -- pos < 0 => string.sub semantics
bezier:setControlPoint(pos, x, y) -- pos < 0 => string.sub semantics
bezier:insertControlPoint(x,y, [pos = -1])
x,y = bezier:eval(t) -- 0 <= t <= 1
polyline = bezier:render([accuracy = 5]) -- returns a table of points

Example:

function love.load()
	b = love.math.newBezierCurve(10,10, 80,400, 380,400, 470,10)
end

function love.draw()
	if not curve then -- curve rendering is expensive-ish
		curve = b:render()
	end
	love.graphics.line(curve)
end
2013-05-12 21:57:06 +02:00
Alex Szpakowski aa59761177 Fixed smooth lines with love.graphics.origin() after love.graphics.scale 2013-05-12 16:13:32 -03:00
vrld e9d0204cdc Disallow concave shapes as geometry. 2013-05-12 13:01:05 +02:00
vrld d454be7025 Add love.math.isConvex()
Checks whether a given polygon is convex or not.
2013-05-12 13:00:08 +02:00
Alex Szpakowski c1cbd610e6 Fixed the default blend mode (and other related state) 2013-05-12 05:49:00 -03:00
Alex Szpakowski b391a9f4a6 Added love.window.hasMouseFocus (issue #120) 2013-05-11 15:57:16 -03:00
Alex Szpakowski ff77eb4b29 Added love.window (issue #6.) All window-related functions have been moved from love.graphics to love.window.
love.graphics.setCaption has been renamed to love.window.setTitle.
2013-05-10 22:32:15 -03:00
vrld 13dd8d3199 Faster (and less WTF-ish) computation of current pixel size for line drawing. 2013-05-10 19:09:17 +02:00
Bart van Strien 8a5c8c4dc4 Use tail calls to event handlers from love.handlers 2013-05-10 19:06:12 +02:00
Bart van Strien 79d1a7a6ef Add love.mousefocus (partial issue #120) temporary name (see issue #573) and it's waiting for an exposed love.window to get a check, too 2013-05-10 19:03:16 +02:00
Bart van Strien 0a422daa75 Add Contact:getChildren (pull request #15) 2013-05-10 17:40:04 +02:00
Bart van Strien 402ae4638a Make ImageData:setPixel accept a table (issue #582) 2013-05-10 17:28:55 +02:00
Bart van Strien fb8a94a4a3 Enable looping in tracker formats with looping support (issue #421) 2013-05-10 17:00:15 +02:00
Bart van Strien 16e27d95b1 Rename ParticleSystem:setLifetime/setParticleLife and getters to setEmitterLifetime/setParticleLifetime (issue #601) 2013-05-10 16:50:20 +02:00
Bart van Strien 721d50c2ef Make most love.filesystem functions return nil, err instead of erroring (when used correctly)
Note that argument exceptions, for instance, are still thrown as errors.
Also fixes a potential uncaught exception with getSize being called for the optional
size arg in read, now it just uses the ALL constant instead.
File:read no longer opens and closes a file automagically (this was undocumented, and weird)

NOTE: the love.filesystem.lines iterator can still error, but this should only happen in
case there's something really, really wrong (otherwise love.filesystem.lines would've failed
already)
NOTE: love.filesystem.lines still errors, because otherwise you'd get weird errors from the for
loop (namely 'attempt to call nil value') instead of seeing anything useful
2013-05-10 16:39:02 +02:00
Alex Szpakowski 00060af4c1 Updated changelog 2013-05-10 01:01:40 -03:00
Alex Szpakowski 9fc2a085cd Updated love.timer.getTime to be microsecond-precise and monotonic (thanks Boolsheet), removed the now-obsolete love.timer.getMicroTime (issue #492) 2013-05-09 23:12:50 -03:00
Alex Szpakowski 4952ebd5d9 love.filesystem.newFile now accepts an optional FileMode parameter ("r", "w", "a") to better mirror io.open 2013-05-08 17:47:37 -03:00
Alex Szpakowski c7ebb50b70 love.graphics.newParticleSystem now uses a default buffer size of 1000 (issue #598) 2013-05-08 17:19:25 -03:00
Bart van Strien 759930164f Don't hardcode include paths in makefile.am, use $(srcdir) instead (issue #612) 2013-05-08 14:01:55 +02:00
Alex Szpakowski 7ab3809165 Fixed Object:typeOf for love.physics objects new to 0.8.0, removed vestigial ColorMode code 2013-05-07 15:23:26 -03:00
Alex Szpakowski 63404f7097 Added love.graphics.getRendererInfo(infotype). Useful for creating more informative error reports and advanced debugging.
Returned string can be highly system-dependent, so don't rely on its output!

infotype can be "name", "version", "vendor", or "device"
2013-05-05 16:47:42 -03:00
Alex Szpakowski 08d6e658c1 Removed love.graphics.newStencil (issue #569) 2013-05-03 15:49:39 -03:00
Alex Szpakowski c9003750fa Removed extension and "."'s from default filesystem identity (issue #568) 2013-05-03 15:43:10 -03:00
Alex Szpakowski 4c616e409b Renamed ParticleSystem:count, Channel:count, and all getNum* functions to get*Count (issue #602) 2013-05-03 04:04:44 -03:00
Alex Szpakowski 3bf43dadd8 Renamed CompressedData:getNumMipmaps to CompressedData:getMipmapCount; Improved type-checking error messages for some functions which expect function arguments 2013-05-02 17:26:50 -04:00
Alex Szpakowski 77c6efd8fd Fixed love.mouse.setPosition when called in love.load (issue #611) 2013-05-02 07:05:14 -07:00
Alex Szpakowski f8c7e2cab8 Code cleanup 2013-05-01 23:18:25 -07:00
Alex Szpakowski 9ccf013570 Added love.math.noise(x, [y, z, w]). Calculates the 1D, 2D, 3D or 4D Simplex noise value at a particular coordinate 2013-05-01 18:26:40 -07:00
Alex Szpakowski 1edfbb766f Misc. fixes 2013-05-01 16:17:42 -07:00
Alex Szpakowski 8b50dd499b Removed now-unnecessary optional filter parameters from love.graphics.newImageFont 2013-04-28 18:15:03 -07:00
Alex Szpakowski ad2239aaaf Error instead of crash when love.graphics.newScreenshot fails 2013-04-28 11:12:19 -07:00
Alex Szpakowski b44c083894 Added Shader:sendInt 2013-04-27 19:26:32 -07:00
Alex Szpakowski fb9f8d2962 Added the getString method to all Data objects (issue #608) 2013-04-26 22:35:01 -07:00
Alex Szpakowski 16f3a93f28 Removed vestigial internal code for Data:getPointer 2013-04-26 22:05:58 -07:00
Bart van Strien 5c2b70f8ab Add man page (thanks Miriam Ruiz for the original) and make automake install and distribute it 2013-04-26 14:42:16 +02:00
Michał Górny 53408e3768 Install file associations and icons using autotools (issue #605)
Condensed version of pull request #24, containing the following commits:
- 31f803f Install .desktop and mime-info files with autotools.
- a354096 unix: Install icon using autotools as well.
- 4b1beb2 Fix Icon= in love.desktop.
- d0d3fe4 unix: Install game file icon as well.
- 9a6e291 unix: Update/fix README file name in Makefile.am.

All of the above commits were made by Michał Górny, and this single
code import was committed by Bart van Strien (so blame me if I broke
it..)
2013-04-26 14:20:49 +02:00
Alex Szpakowski 97f7ad1a54 Fixed extern matrices 2013-04-25 11:16:43 -07:00
Alex Szpakowski 0130b726de Improved error messages when sending bad values to a shader (also issue #587) 2013-04-24 23:19:37 -07:00
Alex Szpakowski 4e9050216f Updated changelog 2013-04-24 16:01:16 -07:00
Alex Szpakowski d0970658bf Exposed Geometry:setVertexColors and Geometry:hasVertexColors, to enable/disable per-vertex colors.
Vertex colors are automatically enabled if newGeometry or setVertex is called with a color other than 255,255,255,255
2013-04-24 12:04:24 -07:00
Alex Szpakowski 3b05ec0635 Geometries now automatically use per-vertex colors when drawing if any vertex has a custom color set, otherwise the constant color is used.
Still not a perfect solution, but it works better than before
2013-04-23 23:25:45 -07:00