Alex Szpakowski
113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
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- Added love.system module, including clipboard functions.
- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)
- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.
- Added monitor choosing support and "fullscreen desktop" mode to love.window.
- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.
- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Alex Szpakowski
3725b4122f
Fixed lazy-loading of stencil buffers in Canvases sometimes failing due to uninitialized variables
2013-07-16 20:04:10 -03:00
Alex Szpakowski
0f6980f82a
Xcode project now compiles with -O3 for greater performance with the same binary size. Rejoice!
2013-06-13 23:36:57 -03:00
Alex Szpakowski
b3990e89f9
Reverted accidental XCode project changes
2013-06-08 16:51:52 -03:00
Alex Szpakowski
cd1a23c4ad
Improved handling of (File)Data in love.graphics.newFont and love.thread.newThread
2013-06-08 16:50:13 -03:00
Alex Szpakowski
4718267c31
Updated Xcode project to be more LuaJIT-friendly
2013-05-18 20:13:26 -03:00
Alex Szpakowski
e05e8e6e6a
Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft
2013-02-13 04:01:02 -04:00
Alex Szpakowski
ceb0ee6c7e
Added SpriteBatch:remove(id)
2013-02-11 18:27:57 -04:00
Alex Szpakowski
842c01b4e5
liblove now builds as a framework on OS X
2013-02-10 02:37:54 -04:00
Alex Szpakowski
c6da6ffab9
XCode project now builds liblove and uses it with love.app
2013-02-09 21:11:23 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Alex Szpakowski
02d2a872ab
Improved shader member variable names, fixed up XCode project file
2013-01-29 04:34:36 -04:00
Alexander Szpakowski
e24d721381
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
2013-01-16 07:21:41 -04:00
Alexander Szpakowski
0611234067
changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
2012-12-20 21:51:31 -04:00
Jay Roberts
7364e52ebc
Add math.cpp to Xcode project and fix GME framework path.
2012-10-09 13:05:13 -04:00
Bill Meltsner
b24e7ab64f
Update the Xcode project and enable GME support on OS X.
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Requires Game_Music_Emu.framework, which is included in the updated OS X SDK.
2012-08-18 11:56:42 -05:00
Bill Meltsner
eaa4af7a6e
Make things build on Mac.
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My Mac, anyway. No promises.
2012-07-03 03:52:53 -05:00
Bill Meltsner
ae79ed061a
Update to recommended Xcode build settings.
2012-03-03 20:24:11 -05:00
Bill Meltsner
d5b89886b6
Switch back to Clang for Mac OS X compilation, and add a new legendary hack to ensure it still runs on Leopard.
2012-03-02 19:00:03 -05:00
Bill Meltsner
7a43721335
Make Xcode use GCC to build LÖVE instead of Clang, to avoid some annoying linker error.
2012-02-29 18:52:52 -05:00
Bill Meltsner
9e884c6b0f
Remove a stray .orig reference from the Xcode project
2012-02-05 08:22:00 -05:00
Bill Meltsner
ecb2e566f3
Add the new OpenGL.{cpp,h} files to the Xcode project so it builds again
2012-01-26 10:20:11 -05:00
Bill Meltsner
2077408351
Add Audio.cpp to Xcode project
2012-01-08 20:18:45 -06:00
Bill Meltsner
25c5bbea67
Add int.h to the Xcode project
2011-12-22 01:54:17 -06:00
Bill Meltsner
c9ed6d3c83
update Xcode project to include love.window and Variant
2011-12-19 00:17:17 -06:00
Bill Meltsner
7eb1cef99c
Update Xcode project for newly abstractified modules
2011-11-01 11:48:28 -04:00
Bill Meltsner
b3e80e389b
Update Xcode project for 4.2 (still 3.2-compatible)
2011-10-13 12:15:35 -05:00
Bill Meltsner
d40b25c1e6
Hindenmerge
2011-10-12 13:40:56 -05:00
Bill Meltsner
14348f6146
Create DrawQable class, make Image and Canvas DrawQable, and make love.graphics.drawq take a DrawQable as its first argument
2011-10-04 12:33:34 -04:00
Bill Meltsner
2949d2ea4a
Update Xcode project to support 64-bit builds, and clean up some old project cruft
2011-10-03 01:38:13 -04:00
Bill Meltsner
e984bc084d
Move Box2D from modules/physics/box2d to libraries
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--HG--
branch : box2d-update
2011-09-24 15:34:28 -04:00
Bill Meltsner
2e1b941bd6
Add Memoizer class
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--HG--
branch : box2d-update
2011-09-24 11:51:06 -04:00
Bill Meltsner
08f894a98e
Box2D implemented its own convex hull algorithm, Graham just messes things up
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--HG--
branch : box2d-update
2011-09-24 03:10:19 -04:00
Bill Meltsner
dc5cfc928c
Make Xcode even more less stupid.
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--HG--
branch : box2d-update
2011-09-23 23:40:04 -04:00
Bill Meltsner
0ee4bbc0bd
Make Xcode less stupid and use the right files for b2RopeJoint and b2WheelJoint.
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This is the first time this branch has successfully compiled since it started. Holy shit.
--HG--
branch : box2d-update
2011-09-23 23:05:08 -04:00
Bill Meltsner
367dbc2ecc
Update Body API.
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--HG--
branch : box2d-update
2011-09-23 22:21:14 -04:00
Bill Meltsner
71abae06c7
Implement Fixture class properly.
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--HG--
branch : box2d-update
2011-09-23 18:01:40 -04:00
Bill Meltsner
a565668183
Add ChainShape
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--HG--
branch : box2d-update
2011-09-15 17:17:28 -04:00
Bill Meltsner
99660f39ab
Added RopeJoint
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--HG--
branch : box2d-update
2011-09-15 12:40:16 -04:00
Bill Meltsner
7ec64bf912
Add basic EdgeShape (todo: all edge-related functionality) and further integrated the new Joints
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--HG--
branch : box2d-update
2011-09-04 13:21:57 -04:00
Bill Meltsner
77f2f856e1
Reset OS X deployment target to 10.5, we're not abandoning Leopard or anything
2011-09-03 16:25:10 -04:00
Bill Meltsner
884b0bdccd
Modernize and update Xcode project to handle love.graphics changes
2011-09-03 16:15:16 -04:00
Bill Meltsner
915e3e9d86
Updated to Box2D 2.2, added new joints, some other updates to match the API changes (still plenty more to go though)
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--HG--
branch : box2d-update
2011-09-03 15:39:32 -04:00
Bill Meltsner
1cf6a6fee1
update the project for OS X and make pthreads work properly
2011-06-28 22:02:53 -05:00
Bill Meltsner
eadcca21e1
removed dead files from Xcode project
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--HG--
branch : minor
2011-03-28 11:02:19 -04:00
Bill Meltsner
61af1dfe27
Nuke MemoryData, as it's been superseded by base64
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--HG--
branch : minor
2011-03-28 10:28:45 -04:00
Bill Meltsner
cee7a4ccdb
Removed EncodedImageData, added three new encoded image formats, and changed the way screenshots work - saving screenshots will be broken until we have some way of flipping ImageData, though
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--HG--
branch : minor
2011-03-19 23:41:07 -05:00
Bill Meltsner
dbe2698dc2
updated Xcode project so it'll actually build again
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--HG--
branch : minor
2011-03-14 16:37:42 -04:00
Bill Meltsner
c3d69746c1
making a stab at updating Shapes
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--HG--
branch : box2d-update
2011-03-13 09:33:32 -04:00
Bill Meltsner
57e345e91e
bring in new version of Box2D and update #include paths
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--HG--
branch : box2d-update
2011-03-13 07:59:18 -04:00