Commit Graph

53 Commits

Author SHA1 Message Date
Alex Szpakowski ea2e45f4e2 Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code. 2015-01-31 23:17:37 -04:00
Alex Szpakowski c7b45b3505 Updated copyright for the new year 2014-12-31 19:32:43 -04:00
Alex Szpakowski 60eceadc0a Added "mirroredrepeat" wrap mode. 2014-12-22 19:16:36 -04:00
Alex Szpakowski 40c6821048 Removed some dead code and fixed luax_pushtype when the object argument is null. 2014-08-28 00:48:32 -03:00
Alex Szpakowski 1449a81bdf Removed some dead code. 2014-08-26 22:16:01 -03:00
Alex Szpakowski d6cd2e2e7e Prettied up some code. 2014-08-26 00:05:08 -03:00
Alex Szpakowski 8ffe610659 Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
drawcalls: The number of internal draw calls made so far in the current frame.

canvasswitches: The number of times the active Canvas has been changed so far in the current frame.

texturememory: The approximate amount of video memory (in bytes) used by OpenGL textures created by Images, Canvases, and Fonts.

images: The number of active Image objects.

canvases: The number of active Canvas objects.

fonts: The number of active Font objects.
2014-08-21 15:01:29 -03:00
Alex Szpakowski afc505e183 Added stack type enums to love.graphics.push (resolves issue #906.) Current enums are "transform" and "all". "transform" is the default (for compatibility.) When love.graphics.push("all") is used, love.graphics.pop() will restore all love.graphics module state to what it was when push was called.
Updated the graphics code to use a custom matrix stack rather than OpenGL1's APIs.
2014-08-06 22:25:29 -03:00
Alex Szpakowski 9e746c56fa love.graphics.getBlendMode no longer does several glGetInteger function calls 2014-01-30 21:51:17 -04:00
Alex Szpakowski d70023e350 Enable OpenGL’s debug output when the LOVE_GRAPHICS_DEBUG environment variable is ‘1’. Resolves issue #607. 2014-01-27 23:30:16 -04:00
Alex Szpakowski 988404e4ca Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize.
love.graphics.getSystemLimit currently accepts these enum strings: “pointsize”, “texturesize”, “multicanvas”, and “canvasfsaa”.
2014-01-27 02:19:30 -04:00
Alex Szpakowski 7556fde5e6 Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA. 2014-01-27 01:31:41 -04:00
Alex Szpakowski 73f1ce0d40 Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID.
love.graphics.draw(mesh) will draw the mesh instancecount times, using hardware instancing when available. The only way to draw individual instances differently from each other is to use the love_InstanceID variable in a vertex shader.

Added love.graphics.isSupported(“instancing”). Hardware instancing is supported if true, otherwise a (slower) pseudo-instancing fallback is used internally when drawing instanced meshes.
2014-01-21 06:01:50 -04:00
Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 2014-01-03 17:28:58 -04:00
Alex Szpakowski aa69a695d3 Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00
Alex Szpakowski ab1cf7fdc5 Really fixed setting the scissor and then changing Canvases 2013-12-31 23:37:04 -04:00
Alex Szpakowski 2ee869b0e8 Fixed some compiler warnings 2013-12-07 05:07:54 -04:00
Alex Szpakowski 006f4dd600 Fixed 2013-11-17 05:47:38 -04:00
Alex Szpakowski c0b28f9d07 Only apply an AMD-specific hack when generating mipmaps on AMD GPUs 2013-11-17 05:44:09 -04:00
Alex Szpakowski f41a2ed910 Reverted commit 8c64a0c (love.graphics.setCanvas(nil) erroring) 2013-07-19 19:53:39 -03:00
Alex Szpakowski dd9cca1a55 Added Data:getString to GlyphData 2013-06-16 04:10:09 -03:00
Alex Szpakowski d286f78ec7 Improved error messages when canvas/image creation fails because the size is too big for the system 2013-06-09 18:24:19 -03:00
Alex Szpakowski c0998cd996 Fixed love.graphics.setScissor when love.graphics.setCanvas is called directly after a setScissor call 2013-06-07 03:31:30 -03:00
Alex Szpakowski 6c6cb270de Fixed Canvas:clear 2013-05-30 04:31:32 -03:00
Alex Szpakowski 8de3a7c708 Fixed love.graphics.getColor before setColor is called 2013-04-22 23:34:28 -07:00
Alex Szpakowski 9d62d0044c Macro hard, microsoft 2013-04-19 16:11:39 -03:00
Alex Szpakowski bf6d1c258b Misc. code cosmetics and improvements 2013-04-18 02:14:35 -03:00
Alex Szpakowski 6fd3038405 Improved clarity/readability of internal OpenGL state shadowing functions 2013-04-17 01:06:33 -03:00
Alex Szpakowski 3edf033498 Internally keep track of the value of the current color (issue #564) 2013-04-12 15:24:21 -03:00
Alex Szpakowski 5301026f3c Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
- added a new CompressedData type to love.image
- added love.image.isCompressed(file or data)
- love.graphics.newImage automatically tests for compression when loading a file
- added love.graphics.isSupported strings for DXT, BC5, and BC7

Compressed textures meant to be used on the GPU offer huge performance gains when
- loading the texture from a file
- loading the texture from RAM to VRAM
- loading mipmaps
- rendering

--HG--
branch : image-CompressedData
2013-04-04 19:09:18 -03:00
Alex Szpakowski 2009124cf9 Reworked internal anisotropic filtering code to be more concise and intuitive 2013-03-21 12:21:13 -03:00
Alex Szpakowski 5bf78f891d Fixed OpenGL vertex buffer function usage (issue #489.)
The functions will be assigned to their core version counterparts if the extension version isn't supported but the core version is.
2013-02-19 03:17:05 -04:00
Alex Szpakowski eba8cbc0b5 Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so 2013-02-16 01:04:00 -04:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00
Alex Szpakowski 7a16e4cb49 Made Visual Studio play nice with the C++ STL min/max functions in the new shader code 2013-01-29 13:01:34 -04:00
Alexander Szpakowski 9f8f493aed Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images. 2013-01-17 04:18:38 -04:00
Alexander Szpakowski 331c883c77 Improved clarity of some comments, variable names, and functions 2013-01-15 20:20:35 -04:00
Alexander Szpakowski 8fdd6cbbb2 Merged in from main repository (originally from love-mipmap fork) 2013-01-12 18:07:14 -05:00
Alexander Szpakowski f1e72efd30 Cleaned up graphics.lua script a bit 2013-01-08 23:59:48 -04:00
Alexander Szpakowski e5388ff73b Removed more unnecessary tabs in blank lines 2013-01-07 07:11:40 -04:00
Alexander Szpakowski eb98e8cc48 Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same 2013-01-07 06:56:59 -04:00
Alexander Szpakowski 88af7239c3 Removed unnecessary tabs from empty lines 2013-01-07 06:21:15 -04:00
Alexander Szpakowski 0968fa6f11 More cleanup and some overdone comments 2013-01-05 15:59:01 -04:00
Alexander Szpakowski 37191a5953 Minor cleanup 2013-01-04 05:05:25 -04:00
Alexander Szpakowski ab98b0de45 Added mipmap support to Image filter struct and OpenGL texture filter helper functions 2013-01-01 21:44:27 -04:00
Alexander Szpakowski 1678252b7a Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository 2013-01-01 21:29:38 -04:00
Alexander Szpakowski 8bae828924 Don't override texture binding check when calling bindTexture with a texture id of 0 2013-01-01 04:03:26 -04:00
Alexander Szpakowski b55de47fb9 misc cleanup 2012-12-22 05:37:34 -04:00
Alexander Szpakowski 79fa42d207 made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better 2012-12-22 00:29:11 -04:00
Alexander Szpakowski 16f925affa improved GL texture binding api to take texture units into consideration 2012-12-21 20:35:32 -04:00