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mirror of https://github.com/love2d/love.git synced 2026-08-15 07:41:11 +02:00
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301 Commits 3 Branches 19 Tags
e3a5aacd5a97cfbcfbb84e386bf1a43595066ebb
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10 Commits

Author SHA1 Message Date
Bill Meltsner e3a5aacd5a Overhauled ImageRasterizer, fixed a bunch of other crap, getting ready to poke around in love.graphics 2010-04-14 21:51:35 -04:00
rude aa01c984b9 Updated all dates to 2010. 2010-01-31 16:54:47 +01:00
rude 87e3c4131c Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal. 2009-10-10 11:11:04 +02:00
bill@Ixion e21ce73554 now supports encoding to BMP as well as TGA, hooray 2009-09-05 14:07:05 -05:00
bill@Ixion 3655c9caae Lots changed: ImageData can now encode itself to any format you like as long as it's tga, love.filesystem can now write data to files, added EncodedImageData class. 2009-09-04 00:34:13 -05:00
bill@Ixion cece5fe625 readded support for screenshots - love.graphics.newScreenshot() returns ImageData that can be manipulated as one pleases 2009-09-01 03:56:00 -05:00
rude 579f9c75db Embedded nogame screen into binary and exposed version info. 2009-08-15 12:48:32 +02:00
rude 8e681b4204 It's now possible to build each module individually (as a DLL). 2009-08-04 19:57:14 +02:00
rude 477d5a05b8 Updated love.font, and added Glyph object in love.graphics. 2009-07-30 21:43:00 +02:00
rude dcb3dfd83d Initial Mercurial commit. 2009-07-26 15:46:49 +02:00
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