On some systems it can error while detecting SDL2, in that case it returns
without calling the failure function, and thus love continues configuring. I'm
hoping it doesn't call the success callback either, so we can instead check
whether it succeeded, and show an error if it didn't.
Theoretically I could enable it on a case-by-case basis, but as of now glslang,
physfs and the thread module all require pthread, so I might as well just
always link it in.
Make genmodules create a simpler Makefile.am:
Instead of generating separate rules for modules and implementations, just create rules for modules and lua libraries
Disable selection of non-lua libraries, they will now be built when needed.
Also disable selection of implementations, because that was useless anyway.
Note: inter-module dependencies aren't dealt with (yet).
--HG--
branch : minor
- Removed unused platform/unix/gen-makefile
- Added current version as suffix to the built library (now liblove-0.11.0.so, for example)
- Added target version to configure.ac
- Include .lua files as sources, so they get included in 'make dist'
--HG--
branch : minor
Turns out, this is a gcc bug: detecting sse2 support cannot be done in shared
libraries. For now we'll assume 32-bit x86 builds are intended to also run on
devices without SSE2 (how old!). In the future we might decide we only support
machines that support SSE2, if we secretly don't already.
The basic APIs are:
video = love.graphics.newVideo("myvideo.ogv")
love.graphics.draw(video, ...) -- Video objects are Drawables.
video:play(), video:pause()
video:getDuration(), video:tell(), video:rewind(), video:seek(seconds)
video:getSource()
video:getWidth(), video:getHeight(), video:setFilter(min, mag)
More advanced APIs include video:setSource(source), video:getStream(), and videostream:setSync.
To use a custom pixel shader when drawing a Video, call the new TexelVideo(texcoords) function instead of Texel(texture, texcoords) in order to get the pixel colors of a video frame.