Alex Szpakowski
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d5d50d2e0d
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Move DataFormat enum to vertex.h
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2020-01-13 23:20:49 -04:00 |
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Alex Szpakowski
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ee5304ba53
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Remove vertex namespace
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2020-01-13 20:41:05 -04:00 |
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Alex Szpakowski
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b0232a4a6b
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Initial work on unified graphics buffers representing different types of data.
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2020-01-12 16:41:23 -04:00 |
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Alex Szpakowski
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fc4847c69d
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Update copyright for the new year
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2020-01-03 22:40:36 -04:00 |
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Alex Szpakowski
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0752f27bdf
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Update copyright year for 2019
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2019-01-03 21:09:05 -04:00 |
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Bart van Strien
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e80247c191
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Happy new year! ✨
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2018-01-03 19:47:35 +01:00 |
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Alex Szpakowski
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a31b500b03
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Simplify quad drawing code, and use glDrawElementsBaseVertex when available.
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2017-12-24 22:05:10 -04:00 |
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Alex Szpakowski
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785902d8bd
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Fix windows build
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2017-12-24 16:05:52 -04:00 |
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Alex Szpakowski
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3fb621af95
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Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356.
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2017-12-24 15:54:03 -04:00 |
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Alex Szpakowski
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864147c38c
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love.graphics: move more platform-independent code out of the opengl backend
--HG--
branch : minor
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2017-07-22 23:34:39 -03:00 |
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Alex Szpakowski
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b7dde8712a
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Fix drawing with >= 16k sprites in a spritebatch on desktops.
--HG--
branch : minor
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2017-02-20 15:46:43 -04:00 |
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Alex Szpakowski
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d990044288
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love.graphics internal Buffer objects are no longer OpenGL-specific.
--HG--
branch : minor
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2017-01-28 19:26:57 -04:00 |
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