Bill Meltsner
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e44e9266fc
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The default love.run now checks for the presence of love.graphics, love.event, and love.timer before calling those modules' functions.
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2010-01-06 08:50:41 -06:00 |
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bart@bartbes.ath.cx
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2f5d676efb
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yes, yes, merge..
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2010-01-06 15:16:48 +01:00 |
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bart@bartbes.ath.cx
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09ca3053e1
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Added redraw in error screen (thanks ToxicFrog)
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2010-01-06 15:16:17 +01:00 |
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Bill Meltsner
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8d63c73bc4
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new boot.lua run through auto.lua, because I can never remember to do that in one commit.
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2010-01-05 13:44:34 -06:00 |
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rude
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cd24dbcb8e
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Added get/setGroupIndex (#129) and get/setFixedRotation (#113). Also fixed 3000 auto.lua-related warnings in MSVC.
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2010-01-04 20:02:36 +01:00 |
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bart@bartbes.ath.cx
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4c06ca3284
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Error handler now checks if there's a screen created, if not fall back to text erroring
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2010-01-03 13:20:32 +01:00 |
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bart@bartbes.ath.cx
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b2972d6fd6
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auto.lua now exports bytecode headers & added assert to setMode in boot.lua
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2010-01-01 19:34:56 +01:00 |
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rude
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6aba6bad7e
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Concatenating .love files on the binary works again.
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2009-11-12 20:58:40 +01:00 |
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rude
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127c980ff8
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Fixed non-protected call to love.conf.
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2009-11-11 20:52:59 +01:00 |
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rude
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0df1aeb0f3
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Changed how scripts are embedded.
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2009-11-08 17:00:53 +01:00 |
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rude
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fa3b226edc
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Added an option to attach a console in Windows.
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2009-11-07 14:41:35 +01:00 |
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rude
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0d40f70681
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Updated boot.lua.
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2009-10-29 22:42:33 +01:00 |
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rude
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0d897b0b0f
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Sound should now work again. Music looping does probably not work, however (at least now with mp3).
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2009-10-24 23:48:06 +02:00 |
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rude
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5fd6e7fbfb
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Updated no-game screen. It now uses string constants.
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2009-10-10 14:49:48 +02:00 |
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rude
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87e3c4131c
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Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
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2009-10-10 11:11:04 +02:00 |
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bart@bart
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4b4cf36579
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Clears the scissor in the error screen
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2009-09-19 14:46:33 +02:00 |
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bill@Ixion
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5850700c8e
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creating a font with faulty data now throws an exception; error handler now wraps error text if it's too long
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2009-08-28 20:45:20 -05:00 |
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bart@bart
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b39f353dbc
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love.errhand checks if it can run and is also called if love.init errors
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2009-08-27 17:24:12 +02:00 |
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bart@bart
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9434c7b7a1
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When path is invalid no-game screen is shown
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2009-08-27 15:03:00 +02:00 |
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rude
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a237008ce2
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ParticleSystem works now. Error handler no longer loops forever. :)
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2009-08-27 00:48:08 +02:00 |
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rude
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ab981ea982
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Made error screen and reverted love.event.wait.
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2009-08-24 21:38:35 +02:00 |
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rude
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579f9c75db
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Embedded nogame screen into binary and exposed version info.
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2009-08-15 12:48:32 +02:00 |
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rude
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9c322e0de8
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Hopefully fixed segfault in Linux.
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2009-08-14 20:12:40 +02:00 |
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rude
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b04b278cd0
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Added project generator.
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2009-08-06 21:19:01 +02:00 |
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rude
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477d5a05b8
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Updated love.font, and added Glyph object in love.graphics.
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2009-07-30 21:43:00 +02:00 |
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rude
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0c241a14fb
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Added resources, and changed slightly how wrappers expose functions.
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2009-07-30 00:37:43 +02:00 |
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rude
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5c068db487
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Added locking to SpriteBatch, and conf.lua.
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2009-07-27 15:17:54 +02:00 |
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rude
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dcb3dfd83d
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Initial Mercurial commit.
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2009-07-26 15:46:49 +02:00 |
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