Alex Szpakowski
21f5ba86d3
Merge branch 'master' into 12.0-development
2021-04-07 20:33:44 -03:00
Alex Szpakowski
2e2ebe95cd
Clean up some obsolete internal graphics code
2021-01-17 16:50:44 -04:00
Alex Szpakowski
e10444c21f
Move Texture:generateMipmaps error handling out of backend code
2020-10-25 23:13:50 -03:00
Alex Szpakowski
4ec9cafdea
Better error checking in the GL texture backend
2020-02-12 22:57:13 -04:00
Alex Szpakowski
12c90b3dca
Merge Image and Canvas GL backend classes into new common Texture class.
2020-02-07 20:29:21 -04:00
Alex Szpakowski
3830a0969c
Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder.
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--HG--
branch : minor
2015-03-01 03:51:44 -04:00
Alex Szpakowski
8067d42df2
Canvases now have OpenGL ES support, updated Texture:setWrap to return false for repeat wrap modes in non-power-of-two textures if OpenGL ES 2 is used and the implementation doesn't have support for repeat on NPOT textures.
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--HG--
branch : minor
2015-01-20 15:13:59 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
7556fde5e6
Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
2014-01-27 01:31:41 -04:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782 ).
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Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00