Commit Graph

3137 Commits

Author SHA1 Message Date
Alex Szpakowski cf0a45f601 Fix non-stream buffers uploading redundant data when a sub-range is modified.
https://love2d.org/forums/viewtopic.php?f=4&t=92458
2021-12-28 15:10:09 -04:00
Alex Szpakowski cee8f8ae48 Fix a compiler warning 2021-12-24 11:26:11 -04:00
Miku AuahDark ede0ad0a20 Fix ENet error on certain system with >48-bit pointers.
Fixes love2d/love-android#222
2021-12-19 09:47:45 +08:00
megagrump b359311832 accept Data objects in newFileData 2021-12-13 09:20:17 +01:00
Miku AuahDark 380cc1033e Change luax_runwrapper chunk name prefix. 2021-12-12 09:34:08 +08:00
Miku AuahDark fb815edc28 Change luaL_loadbuffer chunkname with prefixes. 2021-12-12 09:23:00 +08:00
Alex Szpakowski 7e271fc53e Use SDL's rumble APIs for Joystick:setVibration, when available.
Fixes #1756
2021-12-11 11:52:42 -04:00
Alex Szpakowski ebd5f13456 Fix missing ByteData:clone and DataView:clone implementations.
Fixes #1754
2021-12-07 19:51:40 -04:00
Alex Szpakowski 7310fde7b9 glslang: fix compilation on certain newer compilers
This is already fixed in the latest glslang source code, but updating may be too risky for love 11.x.
2021-12-04 13:11:01 -04:00
Alex Szpakowski b54aaf65ca Fix the default error handler drawing when love.graphics is inactive.
love.graphics.isActive() is false on mobile devices when the app isn't in the foreground. On iOS there can be a few frames between when the app is backgrounded and when the OS pauses it, where it's not valid to call OpenGL functions or present the screen.
2021-12-04 11:58:00 -04:00
Alex Szpakowski b87034404e newVideo: slightly more descriptive error when given an invalid file 2021-11-24 21:15:51 -04:00
Alex Szpakowski ff12dbbd69 Merge pull request #1729 from MikuAuahDark/fix1728
Break OggDemuxer::readPage loop on EOF.
2021-11-24 21:07:04 -04:00
Alex Szpakowski d0e22fb56e Merge pull request #1739 from s-walrus/fix/font-getwrap-final-newline
Fix #1707: Font:getWrap() removing final newline charancter
2021-11-20 16:43:56 -04:00
Alex Szpakowski bd741a8c78 Fix incorrect particle offsets when Quads are used without setOffset.
Fixes #1741.
2021-11-19 21:44:04 -04:00
Miku AuahDark 0f9e598ebb Fixed love.filesystem.getDirectoryItems() in Android with new fusing mehod. 2021-11-13 14:34:54 +08:00
Alex Szpakowski 888051d01e Potential very hacky workaround for arm64 JIT allocation issues.
Try to reserve blocks of executable memory before external library code claims the address space. LuaJIT on arm64 currently has a very limited range of memory it can use for JIT code.
2021-11-12 21:58:49 -04:00
Miku AuahDark 1bb22d2e90 Set game source path when using virtual archive in Android.
This will also prevent double `love.filesystem.setSource()` call
in that case.
2021-11-05 15:22:03 +08:00
Miku AuahDark 3a18a2ab0d Use GameActivity.buildFileLookup via JNI to build file tree.
Turns out AAssetDir_getNextFilename() intentionally excludes directories,
thus the custom archive backend only sees the top-level files.
2021-11-05 13:55:14 +08:00
Miku AuahDark b79b99bbaa Use specialized logic when loading C modules in Android. 2021-11-02 17:54:13 +08:00
Semyon Yentsov a57d207a57 Fix bug #1707 2021-11-01 01:37:18 +03:00
Alex Szpakowski e27a71f798 Move boot.lua to src/modules/love/ with raw string literal format.
Split it up into 3 files to keep under VS2013's raw string literal character limit.
Now boot.lua doesn't need a regeneration step when it's modified.
2021-10-19 21:22:26 -03:00
Alex Szpakowski 0f4adbab0d update stb_image from 2.26 to 2.27 2021-10-16 21:28:22 -03:00
Alex Szpakowski 9b8a422d95 update lodepng to latest code 2021-10-16 21:25:05 -03:00
Alex Szpakowski 4574805486 Make rounded rectangles more robust.
- rx and ry parameters are set to 0 if they're negative.
- automatic points calculation doesn't cause an unnecessarily large amount of points when rx or ry are greater than half the rectangle's size.
2021-10-10 22:08:56 -03:00
Alex Szpakowski 4a579bf2a7 Merge pull request #1730 from zombrodo/fix/1721-printf-wrap
Fix #1721: floor result of scaling kerning based on dpi
2021-09-24 23:01:51 -03:00
Miku AuahDark 75a3e5db01 Fix VS2013 compilation of a066e18. 2021-09-25 08:17:41 +08:00
Miku AuahDark de368ade4a Break OggDemuxer::readPage loop on EOF. 2021-09-21 22:52:50 +08:00
Miku AuahDark a066e18aa6 Register custom Lua PANIC handler that shows message box.
Some users complained that LOVE simply closes when it reaches
certain memory limit. Note that this is not a foolproof solution.
See the comments.

The real fix for this is to switch LuaJIT to GC64 mode on x64.
2021-09-15 23:22:32 +08:00
Alex Szpakowski 16ebaea390 Fix DXT1 textures which use 1 bit alpha-cutout.
Note that premultiplied alpha blending must be used with DXT1 alpha cutout textures if linear filtering is used, otherwise transparent black pixels will be blended with opaque non-black pixels resulting in dark fringes.
2021-09-05 12:55:32 -03:00
Jack Robinson bfca659e37 Fix #1721: floor result of scaling kerning based on dpi 2021-08-31 21:22:06 +12:00
Miku AuahDark 216d5ca4b2 Fix love.displayrotated passes boolean instead of string
Fixes #1722
2021-08-21 14:31:44 +08:00
Alex Szpakowski d899fe96b6 update dr_flac 2021-05-30 21:27:34 -03:00
Alex Szpakowski d419795a28 Expand stb_image thread-local workaround to apply to iOS devices 2021-05-30 21:12:45 -03:00
Alex Szpakowski 042b0ffe31 Fix previous workaround commit... 2021-05-30 16:06:11 -03:00
Alex Szpakowski 13523f5a5a Update stb_image 2021-05-30 16:04:54 -03:00
Alex Szpakowski f20c637dd6 iOS: Fix simulator build 2021-05-30 16:04:37 -03:00
Alex Szpakowski aa8ed7c8c5 Revert change that added codepoint variant of Font:getWidth.
It could break code that relied on Lua's implicit conversion from numbers to strings.
2021-05-30 15:46:21 -03:00
Alex Szpakowski e9c58c8192 Work around certain buggy Vivante GPU drivers on Android
love2d/love-android#204
2021-04-17 15:09:21 -03:00
Alex Szpakowski 977c690fa9 Fix physics meter value persisting after love.event.quit("restart").
Fixes #1685
2021-04-11 19:53:16 -03:00
Alex Szpakowski 7b6978f052 Add Font:getKerning.
Also add a variant of Font:getWidth which accepts a codepoint number.
Fixes #1403
2021-04-05 11:22:54 -03:00
Alex Szpakowski c59c85e04c Fix Text:getWidth when the Text only contains spaces
Fixes #1555
2021-04-05 10:32:01 -03:00
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 1e3e4faba7 Fix the wrong type of deletion used in some internal Mesh data 2021-04-04 16:02:59 -03:00
Alex Szpakowski c991f999eb Account for different DPI scales in font fallbacks.
Fixes #1675
2021-04-04 16:01:22 -03:00
Miku AuahDark cbc0602620 Make sure to delete activity returned by SDL when calling getAssetManager() 2021-02-13 19:03:23 +08:00
Miku AuahDark 22455276f6 Implement experimental fusing method.
https://github.com/love2d/love-android/issues/201#issuecomment-772628115
2021-02-06 22:10:49 +08:00
Miku AuahDark e967348409 Implement AAsset virtual archive for Android 2021-02-06 22:04:33 +08:00
Miku AuahDark 4f491c2e61 Allow full 64-bit lightuserdata usage if the LuaJIT supports it.
Issue love2d/love-android#200

Original patch was sent by slime in Discord. Modified a bit to add
code that checks for 64-bit lightuserdata support.
2021-01-07 11:49:11 +08:00
Miku AuahDark 61580c7a0d Update src/modules/filesystem/DroppedFile.cpp
as suggested

Co-authored-by: Qais Patankar <qaisjp@gmail.com>
2021-01-01 20:48:15 +08:00
Miku AuahDark 781acf5c4d Support for >2GB DroppedFile in desktops. 2020-12-31 16:48:42 +08:00