Bill Meltsner
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be55579a22
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Happy New Year, have an enormous diff
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2012-01-09 02:41:11 -06:00 |
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Bart van Strien
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c1f68e058d
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Use Box2D's callbacks for destruction of physics objects and wait until the end of the timestep before destroying them.
Merge of box2d-id2 from love-experiments
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2012-01-08 13:16:50 +01:00 |
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Bart van Strien
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0aae9684b3
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Automated formatting fix
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2011-11-16 11:32:41 +01:00 |
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Bill Meltsner
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705fa14736
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Forgot to put the second anchor points in local coordinates
--HG--
branch : box2d-update
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2011-10-02 10:28:37 -04:00 |
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Bill Meltsner
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f38655a934
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Add second body anchor point to FrictionJoint/WeldJoint constructors
--HG--
branch : box2d-update
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2011-10-02 10:06:31 -04:00 |
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Bill Meltsner
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c5cd6d709b
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Fix a lot of scaling issues
--HG--
branch : box2d-update
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2011-09-29 11:09:08 -04:00 |
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Bill Meltsner
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e69cafe868
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Switched get/setMeter from being a World method to a love.physics function
--HG--
branch : box2d-update
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2011-09-15 16:13:54 -04:00 |
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Bill Meltsner
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e5fa4c87c6
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exposed collideConnected flag
--HG--
branch : box2d-update
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2011-09-15 14:28:48 -04:00 |
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Bill Meltsner
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915e3e9d86
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Updated to Box2D 2.2, added new joints, some other updates to match the API changes (still plenty more to go though)
--HG--
branch : box2d-update
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2011-09-03 15:39:32 -04:00 |
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